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algodoopromax - That is correct! :)
Amazing, Lilac won for me :)
150000th scene!!! :)
170000th scene! :yum:
This is a really good game :) I got to the combination lock room with about 10 seconds left (and had no idea what to do), so I lost :bonk:

Edit: Finally won the game, but realized afterward that I was cheating, used the white key for the cyan door but did not know where the cyan key was. The final door required white, but somehow I managed to collide with the door at a fast speed so the collision registered
Last edited at 2024/08/01 01:40:27 by 42flowermaster
Ending 2/4 with 2:19 (edit: got all 4 endings)

Great game, still ran very low on time even though I beat it before :y
Last edited at 2024/08/02 03:02:07 by 42flowermaster
algodoopromax - You gave 4 different solutions for the chess puzzle. Which one is your primary solution?
45 seconds :cool:
Level 1 completed (28 lives left)
Level 2 completed (14 lives left)
Level 3 completed (10 lives left)
Level 4 failed

Attempt on: 4 (not counting reloads on level 1)

Great game! This comment will be edited as I make progress :)

Also, level 4 is glitchy, once the button in the falling red platform is pressed, it is not reset (and the level is impossible)
Last edited at 2024/08/11 14:50:22 by 42flowermaster
I did use the moving platform and got to the ramp, but when I reset after reaching that point, the stage starts to glitch and the second green button is not revealed again
Last edited at 2024/08/11 19:54:13 by 42flowermaster
algodoopromax - It is possible, but I needed to set multiple checkpoints :yum:
Suggestion: put all the scene.addbox checks into a _check function so the algorithms for the rules become simpler?
Last edited at 2024/08/18 14:45:33 by 42flowermaster
The stickman can do long jumps with a certain camera movement
Leaderboard - It may be too late for this, but yes :)
automatic page turner
Edit: Little's comment above already fixed this problem

Original comment:

Here is the code for the photon, fixed:

(e)=>{
#####pos = [math.toInt(rand.uniform01 * 8), 0];
#####vel = rand.direction2D
}

Some changes:
1) Changed "toInt" to "math.toInt", as "toInt" is part of the "math" object
2) "rand.uniform01" is not a function, simply calling it without parentheses will work
3) the "e.this." prefix is not necessary

Have fun! :) :y :yum:
Last edited at 2024/08/22 23:38:21 by 42flowermaster
cube
What stage did you get to?

EDIT: By the way, this parkour is not "one jump", it is a common term for smaller obbies :)
Last edited at 2024/09/10 01:14:12 by 42flowermaster
DANGA - You already beat it (in only 2 hours)?! :o I always wonder how people complete these parkours easily. Are you able to post a video of at least one stage over Catastrophic? :)
DANGA - Oops, sorry (I thought you beat all of them :bonk: ). Lots of these stages are designed to be really annoying :)
This is an entertaining puzzle :tup:
very interesting
megacobblepot83 - This may be too late, but if you mean the purple rectangles, that effect can be triggered by the command "groovyon" :)
Last edited at 2024/10/10 14:58:46 by 42flowermaster
rarescratch2 - Thanks for playing!
rarescratch2 - Nice, it looks like it works now (although still kind of laggy) :)
KLIY_Rusty - For the file mechanism, yes :)
Scracther_Wholuvs_algodoo - Yes
Scracther_Wholuvs_algodoo - A super long jump is like a normal air jump but you already covered distance, here's how to do it:

https://drive.google.com/file/d/1cfcszVK016eX7_1nz7imfbkoeGIMLOFq/view?usp=drive_link
This is really convenient! I don't think I'll be making parkours that often, but if I do, this would be helpful :)
PizzaGuy22 - That's actually very far (past the white stage) :) Specifically what part of that stage stopped you?
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