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Is it use any new features of 1.7.3?
I don't like suspension, why car goes up on acceleration? :o
no wonder. it use lasers.
I think you skilled enough to make good real light/shadow on wheels;)
8/10
Gears not working, indicators not working.
Just finish it in AI and make texture. :y
You're re-discover circle gears again :y
Good implementation, really.
But for high-load differential better use type like this one
Algodoo only. Don't you understand? :s
Сделано на высшем уровне, но двигатели не работают штатно в движении, нужно учитывать скорости в скриптах. Также у меня наблюдаются проблемы с динамическими объектами (следом от двигателей). Сам космос с текстурами шикарный. 9/10 пока не пофиксишь :+
brilliant!
"Escape from Max" is correct title :+
Edit scene instead posting new one!
Sometimes it turns and detect "itself" 8| :+
Too bad it's not working in 1.7.4 :'(
pretty cool. why don't you try real "asm" syntax... ?
Very very very good scene. 9/10 is near to perfect :+
I really enjoy playing and dig into scripts/mechs!
No such cool games for a few months... :tup:

Few advices:
Since you using algodoo - use lasers and onLaserHit event instead of frequently collided-circles.
Use inertiaMultipler (new from 1.7.1) and airFricionMultipler property instead of that stretch-hinge stabilizers.
Negative fuel is impossible - you must check it on decrease in scripts.
Make fuel indicator parts zero friction and restitution to avoid bouncing.

And couple of suggestions:
Make fuel flow more on acceleration and less while standing (you can do it with lasers).
I'd like to keep ability to move claw even if I have no fuel.
Wheel can be more realistic with simple shadow texture.
Last edited at 2010/07/13 19:44:58 by Kilinich
Hmm... why I didn't notice that before? :s
Brilliant things you've build._o_
It's not work in phun anyway.
density=0 crash phun
gif textures not supported
springs reset
low perfomance

Forget it :P
Last edited at 2010/07/13 21:05:24 by Kilinich
You better tune weight distribution.
Engine must be in mass center.
And why you hinge it?
Cool. How about suspension? :y
Strange thing - but in Algodoo it can't climb and I don't know why... :x
No dice, I can't convert it into phun, too much lasers tech.
It use scripted gearbox and engine with realistic power curve (check forum).
Stable?! :huh:
I can't fire more than 2 time with it.
Plus it's lag like because of car.
Ah, it's an old design - better use new distant-hinge one.
Can you make it fly more like helicopter?;)
2Dare: I'm using algodoo, but if I can make scene work in phun, I've port it.
well done. now try to control throttle power.
It scalable I suppose. So no wonder it can be small. :+
I like to see it in real action. Can you set it on 100kg-bike?
"works" but is it powerful and fast enough?
proof of what? =) can it accelerate like real bike?
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