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I want improve your flying devices with "real" engine like collide (DHC) one... :y
Missile complete lost me %-)
pure 10
чтоли и мне сделать сценку с безумным ученым?! :+ :y
interesting but not very usable :tup:
Best walker motion. You previous dog in "my favorites" too. 10. _o_
ummm... rubber helicopter is funny :+
Brilliant! 10. :tup:
set motor on it, join my contest 8|
Much simpler than my NGne:tup: .
Did you try it with heavy load?
2mickeena:
1) Always accelerate. You can increase airFrictionMult to slow it down.
2) I'll try, but not right now :+
Cool. I just don't like that thrusters;)
oh, really, I skip that. :+
pretty good.
True. I didn't see it. I like that type of thruster more than spawning.
2Raydeg: ++ means list aggregation.
[1,2] ++ [3,4] gives [1,2,3,4]
2Dare: Oh, it's really simple :*) I've calculate force from movement and normal vector and than apply that force via circle density difference on "top" and "bottom" collision.
2Dare: textScale variable used only for debug (since it not used without text) so I can see density for circle.
If you accelerate car's back rising a bit. why? It looks unrealistic.
Less rubber than other's but still.
It's 1.7.5 bug (dynamic torque hinge failed to load). So open with phun.
Nice work, to bad it's a fake dashboard -)
Поправь скрипты, у тебя там где-то лишнее := вместо =
в консоли сыпятся warning-и
It's a bug report
It fly like... well... I can't even find correct term :+
word "helicopter" is last in the list :bonk:
Best M1 Abrams I've see on algobox. Congrat! :tup:
almost perfect _o_
but main gun is like doll's head - too soft spring I guess. 8|
Ask in forum please. This scene is just a bug report.
Yea, I use it before too, but this time I try not to use anything else to show how simple gradient can improve Algodoo.
nice try but still a lot of work to do :tup: 7
thanks, Dare! good advice!
Last edited at 2010/09/13 21:20:48 by Kilinich
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