Sure. I've been trying to make burst in an open bolt design, but either fails to count properly or it makes semi-auto not engage properly
Thanks for the help! I owe you one
That thing is freaking clever man
Awesome work. I like the new controls, the old D only was there 'cause it was awful having to set everything up while I tested it
This kicks like a 12g shotgun xD. I guess I didn't realize that
Yes, Kilinich, I have already read that. If I change the gearbox the performance changes too much, so I may need to do a new one. besides, i'm away from my computer, and Algodoo works horrible in my notebook, so I'll try to add the gerbox, bu I don't think it will be too easy
If that is because he deleted one of you scenes, your scene broke algobox's rules so it was necessary. Your scene surely was very dumb anyways, he surely sent you a message, so see right next to the "My scenes" button
Expect this scene to be deleted too. He said that the only people allowed to do this scenes with only text were the moderators, and only to tell people to top doing things like this
No andan así xD tienes que meter la bala dentro de los tubos para que sea realista, es decir, los barriles deberian girar para el otro lado y las balas deberían meterse desde debajo
Steve, yeah, that's the actual process (instead that they don't really spawn)
What we need is to find a way to test if an object is dead, having its geomID and WITHOUT using onDie (like, from the green circle). lololoer says that the onDie way to do that is unrealistic and the robot won't be universal (if you paste it in another scene, it won't work unless onDie code is already written)