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Nice! :tup: 10/10
Last edited at 2009/12/30 02:58:12 by wild bill
Very cool!!!! 10/10 The snowball gun is a great Santa weapon....lol
And Happy New Year!
I am on a slow computer right now so it only ran at 15% Thats why I didnt go to the end. Still a great scene. I will have to try it on my other computer when I get the chance.
You can even modify him to jump, and your english is fine.:tup:
I let it run for around 8-10 minutes while I ate breakfast and it didnt fail, 10/10.:tup:
Pretty awesome mechanism! But very complicated compared to a prop and rudder....lol Great work!

10/10:tup:
Thanks Niffirg1:cool:
Thanks Gent and jatki25_o_
Thanks Kilinich:coolgrin:
No Roffa I put the diver scene to the side while I do other scenes. I will get back to it.
Zebri. Im not sure where it came from but that may very well be it, I found it in Google images.
Thanks Glitchhater:coolgrin:
Works pretty good, but my favorite part is the look of the ship. It looks really good. 9/10:tup:
Actually flies pretty good, just need a target to shoot at. 10/10
Oh ya, thanks for the compliment.
Pretty cool but remember these were outdated by the Counter Encapsulating Gingusfarb.
Last edited at 2010/02/16 02:53:33 by wild bill
Thanks guys, I wanted to make the gears actually spin the prop but being at a right angle and a 2d program.....lol
Thanks Kilinich, I was in too much of a hurry last time.
Thanks Ianno _o_
Hold the down key to go up and the plane is supposed to move slow, its pedal powered.
Thanks Roffa:tup:
I dont know how I missed this when it was 1st posted. It is mechanical art! The engine is great but the trans/clutch is the best part to me....but Lara aint too bad either!

10/10:tup:
Thanks Gent!
Very cool! I have a similar biped using springs as muscles but mine uses onhitbylaser. 10/10
Last edited at 2010/03/05 23:09:49 by wild bill
Thanks guys, @ Juozaz, to make it work with phun wouldnt be hard, just time consuming. It would need a mechanical gun and oncollide controller.
Works pretty good for me!:tup:
Thanks RA2, the gun/shield thing is a bug I need to remember to fix when I make the scene for this.
Thanks
Thanks Gent, I had the scene nearly done with an opponent that would draw and fire at the Sheriff but a major problem in the console made me go back to a much earlier version. Loads of time and work wasted!!!! I may take another week or two to cool off over it....lol
Thanks:coolgrin:
Thanks Joe, theres a much better newer version here: http://www.algodoo.com/algobox/details.php?id=38507
I like the bent up look it gets after a crash, it doesnt just break apart. That makes it more realistic. And it flys better than I have gotten a controller to do on a plane, good work! I would put a small circle on the top and bottom of the rings(On the same collideset as the plane) so if you dont fly thru the center you hit the rings edge and crash, but still 10/10.:tup:
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