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go windows...
wow, that was something new:P
pretty cool to look at for a while, but gets boring after some time.

but as i've told phyton60, making something new is good here on phun, since this is something i've never seen before, i'll give it a + :tup:

even tough it is rather useless, i'll give it a 7/10 because it looked cool and was unique :tup:
wow, not bad.
i dont dare to make a transformer because i think it looks hard:P
even tough this was not the best i've seen, it looked cool, and it worked well.
while moving transformed, the machine was very stable, that is very good :tup:

if you can make it look better, it'll be a better rating, for now, 7/10 :tup:
dont bully buster just because he has a weak bone structure :huh: :'( :cry:
not very good, didnt fire when i aimed downwards, tough a unique design which is nice.

does' nt really resemble a minigun either

3/10 :tdown:
well, i'll try to do that in the weekend:P
i've done this bomb way to many times, if you keep them all in one piece, the explosion would get bigger.
also, if you want to make an activation bomb using this kind of bomb:
-make a circle of your choice.
- put a circle smaller than the first one and fix it to the first circle.
- copy the small circle with the fix (only), and past it on top of the others

also, how you want it to activate:
on ground hit - make the outter circle coll grp (x), and make one extra plane on top of the old one, and set it to coll grp (x), so the outter circle gets killed when it hits the ground.

on keypress - simply what i just said, select the outter circle and set it to a delete key, so it explodes when you want to.

for your lazyness building this one, only create-copying, i'll only give you a 3/10 :tdown:
Last edited at 2009/06/05 05:54:00 by scrabs
crash plane has been made, check my profile :tup:
nice, good job that you didnt copy my band animation :tup:

7/10
once again, you impress us paradigm, i dunno how you do it, i dunno why you do it, but what i do know is that you are one of the best.

the mirror key gives it a slight minus, but otherwise, its a good suspension, nice concept, very low fail-rate (the ball missed the arm once:( )

i bend down and kiss your feet _o_

10/10 (slightly weak 10/10)
enter to fire, but its not good.
the bullets destroyed the firing block, making it unfirable. and when i turned them unkiller, (which made it lose the bulletcount) it was terrible after that aswell. to little ammo, bullets didnt go far, and sometimes crashed and bounced back.

2/10 for the concept and effort, next time give me something that works
hmm didnt work for me, but it looks cool, wont rate yet, the disc automaticly pulled out when i played.
big minus for copying my scene :tdown:
3/10
same concept, you just used the lazy way.

mine = complete veichle, handmade wheels, obstacle course
yours = a frame, chain used instead of making one

i hate you :grr:
nice job doing it handmade, if it was a cut one, it would suck:)

8/10
just a tip mate, when i increased the weight, the cart flew slightly longer :tup:
other than that, nice and easy solution to no hinged veichle :tup:
8/10
pretty cool, but the disc thingy kept falling out when i clicked play
7/10
hmm, not bad, i guess this is the closest thing we can come to the cell version here on phun
7/10
since its a continuation of the previous scene, im not gonna give a + based on the old stuff
the aiming was terrible like Nifirg1 said, the bomb was a pretty cool addition and impressed me. at one point of the scene however, the gun would not fire any longer, thereby claiming the cake as a lie.
work on those two things, for now, 7/10 <_<
awesome 10/10
nice one, never check out your first version but this one made me do it
10/10
slightly laggy, but otherwise very nice. simple graphics, functional, some of the tracers were not neccesary, the everso traditional bullets-in-circle firing system.
7/10. if you can make it no-laggy and perhaps make a new unseen firing system, or unlimited ammo, and improve the graphics, its worth a 10
cool, but laggy, perhaps more specific controls to the bridge (which part is moved by what keys) and not having any keys on the numpad (sucks for laptop users)
7/10 :tup:
ah, not bad for a first scene, just a tip, if you make a rectangle and select [gearify] it will turn into a spiked block, which is alot easier, next step is to put some gears on the elevator and it will easier stick to the shaft (you can check my newly uploaded scene on how to do it
http://www.phunland.com/phunbox/details.php?id=23799 )
otherwise, nice first scene, can see you did some work on it, 8/10 :tup:
the iceberg was just for show, i could see if i can make the ship move past the iceberg, but i cant guarantee anything
yep, a unique fire mech, like it:tup:
9/10 perhaps more ammo would be nice :tup:
im not that good at scripting, but i can see what i can do:)
new pet rock coming up
to lazy to make a new version....
sir, rarely do i see such genuine use of scripting here in phun, despite the fact that the cars were not really sturdy, i will give you 10/10 for this kind of work, i applaud you from where im sitting in this dark room while my brother is wathcing land of the lost filmed from some guy in a cinema, if you were present, i would wash and massage your stinking feet, for this, is NASA quality.
100% quality, and 10/10 rating
_o_ _o_ :love: _o_ _o_
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