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oh, ok. Does it work if I have a list and have a value and make the index of the list the value like this stuff(index)? It doesn't seem to work on my scene.
That is... very long. Very good. 10/10
works well. Very good, sometimes the missile goes crazy and doesn't follow the mouse though
nice idea. It's kinda cool when 2 blocks form a bridge like thing.
nice. the menu where you customise it looks very good.
Hi Xray, I have a scene that need 2 combine 2 individual variables into a list, I tried doing something like: _list = [_x, _y] but it messed up the scene. Is there some special way you need to do it?
Sorry, I fixed it, instead of using the distance formula I used the array on the tracer size. I probably should have double checked it. Sorry about that.
wow, that's nice!
oh, wow, thanks!:) oh, a and d doesn't work in your code, I'll fix it.
Last edited at 2022/02/03 01:38:29 by ezpz(fib)5
I was trying to make something where you can look up but then the distance variable was BAD. Do you know a distance equation for 3 axis?
Last edited at 2022/01/17 22:43:29 by ezpz(fib)5
thanks.
Hi Xray, I have more questions, are they getting annoying? I could try and look in forums first if you want.

I've tried copy and pasting a spring that's on an object and adding to to an oncollide script, it doesn't add the spring, it just does nothing, how does scene.addspring work?

Also, is it possible to change the surfaces in a polygon?
Last edited at 2022/01/26 22:16:12 by ezpz(fib)5
Maybe it's to be more realistic?
I am asking about changing the shape of the polygon, I want to make a thing that drills holes into it.
:tup:
Oh, thanks, the scene is pretty much what I was trying to do.
I just look at random scenes.
lag.
Nice scene! A stabiliser would be good. I reached the end after like 10 tries
Last edited at 2022/02/04 08:39:57 by ezpz(fib)5
Xray, set the angvel of all the boxes and everything to 0. It seems to accelerate itself.
I wrote _tp in oncollide
Last edited at 2022/02/10 02:51:13 by ezpz(fib)5
ok?
Nice scene. It would be cool if you could make a script to change the texture matrix so it still looks like your turning, but you won't go off the screen?
śüś.
after you fired one bullet how to reload?
OK. I'll try to make better one for you. If you want better firing mechanism, make the box with the thrusters longer and set the friction and restitution to 0.
Last edited at 2022/02/12 03:38:55 by ezpz(fib)5
For now I'm just using the old code but when I press a and d it is equivalent to w and s. I don't know, maybe I'm making a mistake. I'm not very good at maths.
wow. Thanks. Wasn't expecting anyone to use this
Last edited at 2022/02/14 22:21:14 by ezpz(fib)5
Whoops. Sorry about my previous comment. Maybe remove the yellow box. Then the enemies won't crash into it and explode. Nice improvements though. I really like the death animation of the purple boss.
Last edited at 2022/02/16 05:23:27 by ezpz(fib)5
.
Last edited at 2022/02/16 23:26:40 by ezpz(fib)5
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