oh, ok. Does it work if I have a list and have a value and make the index of the list the value like this stuff(index)? It doesn't seem to work on my scene.
Hi Xray, I have a scene that need 2 combine 2 individual variables into a list, I tried doing something like: _list = [_x, _y] but it messed up the scene. Is there some special way you need to do it?
Sorry, I fixed it, instead of using the distance formula I used the array on the tracer size. I probably should have double checked it. Sorry about that.
Hi Xray, I have more questions, are they getting annoying? I could try and look in forums first if you want.
I've tried copy and pasting a spring that's on an object and adding to to an oncollide script, it doesn't add the spring, it just does nothing, how does scene.addspring work?
Also, is it possible to change the surfaces in a polygon?
Nice scene. It would be cool if you could make a script to change the texture matrix so it still looks like your turning, but you won't go off the screen?
OK. I'll try to make better one for you. If you want better firing mechanism, make the box with the thrusters longer and set the friction and restitution to 0.
For now I'm just using the old code but when I press a and d it is equivalent to w and s. I don't know, maybe I'm making a mistake. I'm not very good at maths.
Whoops. Sorry about my previous comment. Maybe remove the yellow box. Then the enemies won't crash into it and explode. Nice improvements though. I really like the death animation of the purple boss.