Browse Search Popular Register Upload Rules User list Login:
Search:
make the auto-camera (the car:P) go slower
cuz it finishes b4 the dominos reach the tower:P
tip: put a simple device in it with an engine (bounce engine, repulsion engine, etc...)
lol...
small disk brake kinda things, and then the wheels are connected to it with some small bolt things etc...
Last edited at 2009/07/04 21:20:29 by Bronie12345
it deletes after driving a couple feet!!!
to get more power: less damping (if negative, closer to the -inf)
OLD engine, but nice try:P
you're dutch maybe?
cuz the title is dutch:P
you should've made it smaller cuz the car reacts too slow

EDIT:
yay!
more realism:P
Last edited at 2009/07/08 22:07:49 by Bronie12345
i was already able of doind that at v1, just needed to pull the car onte the bridge with its front wheel, and it could drive over it...
bug:s
ill try to fix it...
maybe its becuz i changd some settings in the phz file with opening it with winrar, and editing the phn scene (with wordpad)...

:s

EDIT:
its fixed now, and also fixed some bugs in the device itself
Last edited at 2009/07/10 10:17:58 by Bronie12345
spawner engines are starting to get more powerful, and so smaller engines are capable of moveing the same weight:P
lol, its the example of showing how it works, and the springs where to make it run on beta 3.5...

but now i made a working one with attraction, so the springs arent needed anymore...

funny to see this show up...
tip: use fake graphics to make the tracks look more realistic
well, this one isnt actually in-wheel, cuz it isnt totally inside the wheel:P
amd very hard to close when you opened it XD
use a k-probe for higher performance, but nice scene :tup:
you have a forum account?
if u dont, please make one

am i allowed to make a nicer mech for this robot? (will be an attachement he can find somewhere outside)
cuz he can still use his old mech (he counterweight)
i was able to open it
somehow...

anyway, i like it alot:D
8/10
its not fullymechanical, cuz it uses variables...
well, you have to try hardto break it...
looks funny
my highesst score was 6.something
its even more realistic if you put the borders of...
also a great hovering device
it works the same as the attraction turbine i made:P
only then this works on springs icaseof attraction...
tips:
when in pause, turn the wheel where the pistons are connected to, 30 degrees CounterClockWise.

decrease the space where the water spawner is (put an object in it)

make the gears that hit the water spawner run at 500-600 rpm, or make a 100hz beacon with waterspawner...
here's a tip:
make the indicator show the answer of a calculation:
(600+maxgearspeed)*2.1
something like that...
so, the indicator show rpm incase of some coloring boxes...
well, you can make a low-lag version, and a max-performance version...
i think i dont need to include explanation of that >.>
no, im dutch
i was able to find 1 stronger that has kinda +inf power
look in my scenes xD

tip:
microcopcar
plot = graph tool
can show you energy, speed etc...
just a graph of options for your objects...
Last edited at 2009/08/01 20:12:17 by Bronie12345
previous | 1 2 3 4 5 6 … 17 | next