I include the following instructions for the novice user:
1. Click on each light blue box and type the number into the text
2. If you do not know your scene frequency, then input 60.
3. Pull the orange knob at the bottom to change size.
4. Delete the sizeable gearbox objects.
5. Click the "Click here to generate" box.
6. Operate the gearbox by pressing any number key between 1 and n, inclusive, where n = Number of gears.
7. Save the gearbox as a component.
8. Drag-and-drop the gearbox from the components folder into another scene.
9. Operate the gearbox by using the number keys.
The scene looks so good I was hesitant to criticize. Here are my suggestions anyways:
1. Use the following ratios for the _control variable; [1.335,1.782,2.378,3.175] for [E,A,D,G]. This should match the relative frequencies of the strings.
I see you made the changes so now I have more suggestions that you can try out if you choose to. The following changes will make the waveform from each string additive and plot out the combined waveform.
1. Install a coalescing filter between the amplifier and speaker.
2. Install a Neuber Riff Generator (NBR) in the bass.
3. Adjust the phlogiston trimmer on the amp.
I took the photos 10 years ago. I had them side by side and would look at them cross-eyed. A 3D image appears between the two images. A good free program for setting up the initial alignment can be found here. The images are easy to take. Lean on your left foot and take a picture, then lean on your right foot and take a picture. If you look cross-eyed for too long, your eyes will get stuck in that position. I now have to wear corrective lenses to uncross my eyes.
I like the format of the test; you can do it any order, it's OK to get some wrong initially, there is no score or time limit, and once you get the name, you can go back and see where you went wrong. Also, the questions were not super easy. Thanks for the cameo.
Yes Xray, Linoleum might slow it down some, but if it slowed down too much, you might delete the scene for lack of movement. I don't understand the high number of hits on this scene. People must know that brains don't really squirm like that.
The plate would need to be heavily damped so that when other vehicles drive over it at 45 mph it doesn't move the mailbox much. The other thing is that the plate would have to be recessed so that snow plows don't shear it off. Maybe this is not that great an idea, but it might help spawn ideas from other Algodooers.
If you set the simulation frequency to 200 Hz, then it will be more stable. I suspect it will work fine on most PCs. Don't worry about it changing the users settings because sim.frequency is associated with each scene and is not retained after the scene is exited.