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Works well. Nicely done.:tup: :tup:

Why the emphasis on sim.frequency = 100 Hz? Who cares? Is there some unwritten rule, or are you running the scene on a TRS-80?
Last edited at 2014/05/21 23:14:37 by s_noonan
I include the following instructions for the novice user:

1. Click on each light blue box and type the number into the text
2. If you do not know your scene frequency, then input 60.
3. Pull the orange knob at the bottom to change size.
4. Delete the sizeable gearbox objects.
5. Click the "Click here to generate" box.
6. Operate the gearbox by pressing any number key between 1 and n, inclusive, where n = Number of gears.
7. Save the gearbox as a component.
8. Drag-and-drop the gearbox from the components folder into another scene.
9. Operate the gearbox by using the number keys.

Please correct me if I made any mistakes.
I agree. I appreciate the thought, but there is no need to give me credit
Elegant. :tup: :tup:
Last edited at 2014/05/22 22:06:09 by s_noonan
Thanks, I thought you would like it, especially since the code uses the mod operator. The timing function is similar to Artificial Muscle by mori-d
Nice design.:tup:
The scene looks so good I was hesitant to criticize. Here are my suggestions anyways:

1. Use the following ratios for the _control variable; [1.335,1.782,2.378,3.175] for [E,A,D,G]. This should match the relative frequencies of the strings.

2. Delete "_clock = _clock + _control;"

3. Replace

scene.my.scaleX = scene.my.scaleY = 2 + (math.sin(_clock) / 16)

with

scene.my.scaleX = scene.my.scaleY = 2.0 + math.sin(20.0 * _control * sim.time) / 16.0

This way the speaker vibrations can be slowed down by changing the simulation speed.
I see you made the changes so now I have more suggestions that you can try out if you choose to. The following changes will make the waveform from each string additive and plot out the combined waveform.

1. Install a coalescing filter between the amplifier and speaker.
2. Install a Neuber Riff Generator (NBR) in the bass.
3. Adjust the phlogiston trimmer on the amp.
Last edited at 2014/05/29 22:48:39 by s_noonan
OK. I made my changes. Now it's all yours if you choose to modify further.
Thanks for responding to my scene. 10/10 for succeeding where I failed. I started out trying to make an all mechanical (no code) pen.
Yes, you are supposed to hear sound unless you are deaf. Just don't expect to hear any sound coming from this scene.
Nice. Very unique and inventive. :tup: :tup:
Last edited at 2014/06/07 13:38:37 by s_noonan
I took the photos 10 years ago. I had them side by side and would look at them cross-eyed. A 3D image appears between the two images. A good free program for setting up the initial alignment can be found here. The images are easy to take. Lean on your left foot and take a picture, then lean on your right foot and take a picture. If you look cross-eyed for too long, your eyes will get stuck in that position. I now have to wear corrective lenses to uncross my eyes.;)
:tup: :tup:
I see. If you can get it high enough, then it must count as a 3 pointer.
Unique. Good.
Yes. Well done. :tup: :tup:
Interesting. :tup:
I like the format of the test; you can do it any order, it's OK to get some wrong initially, there is no score or time limit, and once you get the name, you can go back and see where you went wrong. Also, the questions were not super easy. Thanks for the cameo.
I don't know. I'll plead insanity.
I haven't quite made up my mind yet, but is going to be George Bush or Barack Obama.
Nice effect.
Excellent. It's eerie how she seems to know me personally.:tup: :tup:
What do you think about my response scene? Do you see how it works? I think you will find that it meets all the rules.
Yes Xray, Linoleum might slow it down some, but if it slowed down too much, you might delete the scene for lack of movement. I don't understand the high number of hits on this scene. People must know that brains don't really squirm like that.
Last edited at 2014/07/20 11:26:47 by s_noonan
You like tomato and I like tomahto.
You are right. How did I miss that?
The plate would need to be heavily damped so that when other vehicles drive over it at 45 mph it doesn't move the mailbox much. The other thing is that the plate would have to be recessed so that snow plows don't shear it off. Maybe this is not that great an idea, but it might help spawn ideas from other Algodooers.
Last edited at 2014/07/21 02:04:01 by s_noonan
If you set the simulation frequency to 200 Hz, then it will be more stable. I suspect it will work fine on most PCs. Don't worry about it changing the users settings because sim.frequency is associated with each scene and is not retained after the scene is exited.
Last edited at 2014/07/21 22:20:09 by s_noonan
Excellent.:tup: :tup:
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