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The amazed. It forms a beautiful 3D shape. Nice work! :tup:
shahzain -- You cannot prevent another person from using your "ideas". Using and sharing other people's ideas happens every day here in Algobox, and it's one of the things that make Algobox interesting, educational, fun, and popular! We do not allow direct copying of other people's scenes without permission, but that is a totally different situation.
Suggestion: As you know, it's never a good idea to require users to enter edit mode and change variable values in order to modify how a scene operates. It's better to provide simple, convenient controls that allow users to adjust those values while the simulation is running.
TY
What I'm saying is, up is not always up, and left is not always left. It all depends on how the object rotates. So, when you start the game and move the object up (for example) it will go up like it should until it starts to roll. Once it rolls, then the up key is no longer the up direction. It might be left or down. If you make the change that I suggested in my first comment, then the object will ALWAYS go up when you press the up key.

Now, maybe you don't want it to work correctly like 99 percent of other games, and that's Okay. It's your choice.

I hope you now understand what I'm telling you.
Boost allows the engine to run without ignition. Is it supposed to do that?


Very nice work, by the way! :tup:
Last edited at 2024/10/11 01:38:58 by Xray
I'm glad that you are happy and excited about making those changes I suggested.

Anyhow, I like the way you did it, and it is much more like a finished product now, IMHO. Nice work.
I had to research "Taptic Engine" because I never heard of it before. It's a clever gimmick used in Apple products!
Last edited at 2024/10/12 18:44:34 by Xray
Everything seems to work as expected except for the "randomColor" checkbox. Sometimes when I click on it nothing happens until I click on it a second time. There is a delay (probably from computer lag) that seems to be happening. My computer is not exactly a high-speed gaming computer, but on the other hand it's not old and sluggish (like me).
Oh, so that was intentional? The reason why I ask is because engines don't run with the ignition turned off in real life, and boost should not make the engine run in that condition.

You may of course leave it that way if that's how you want it. I'm just saying since you obviously put a lot of time and effort into this engine that you might want to spend a little more time to make it operate correctly. No big deal if you don't care. It's your call!
Where is the tape?
How does it read the tape?
What do those lasers do?

Is this just a fake scene that does nothing? :s
Whatever you did in your last update fixed the issue that I mentioned. Overall the controls are much more responsive. Nice!
Nice job overall! :tup:

I do have a suggestion. The two horizontal bars that are in front of the bells block their view. You can easily move those bars to the background like this: Select a bar with the left mouse button (you can select both bars at the same time if you want to). Then, while holding down the "Shift" key, roll your mouse wheel forward. That's it! The bars should shift to the background. Then save the updated scene here on Algobox.

This suggestion is totally up to you whether you want to do it or not. In either case, you did an excellent job on the scene.
Tire Burnout -- Please don't be so hard on rysguy12s. This is his or her first scene here on Algobox and so they are just getting a feel for how Algobox works. We should greet new users with welcome messages!
@bluerain -- Just to let you know, I am working with my contact at Algoryx (the company that owns Algodoo and this website) on possibly clarifying or modifying the rules that will address uploading scenes that intentionally cause Algodoo and/or the host device to operate erratically or crash.
Nice explosion! :tup:
Wow! This is beyond awesome! :tup: _o_ :tup:
If this was at the level of Povray I would splash cold water in my face because I would know that I was dreaming! :lol:

AverageCoder did an excellent job given the limited capabilities of Algodoo that he had to work with.
p OO rLY
_ .mA d e C omm ent !
Last edited at 2024/10/18 00:54:44 by Xray
yeah
Last edited at 2024/10/18 00:59:39 by Xray
Did Toto from The Wizard Of Oz have his own toilet? :huh:
Last edited at 2024/10/18 01:08:57 by Xray
THEMANOFALLMANS --
Is your computer a game? NO
Is your television a game? NO
Is your mobile phone a game? NO

Those things are tools that allow you to play various games on them. It's the same for Algodoo. It is not, by itself, a game but it gives you the tools that allow you to make and play your own games. That's why Algodoo is so awesome! Algobox (this website) is simply a place that allows people to store and share scenes (including games) that people make. :)
whatvaheck -- I'm currently working on a "special" Roblox scene. It will be similar to this one but it's a lot creepier! I think you'll get a kick out of it. I'll be posting it about a week from now.
What exactly does this scene do? :s When I run the simulation, those white number zero's just fall down. How does that "break infinity"? :huh:
Hello? knock - knock, is anyone home? :s
@KLJY_Rusty -- It's great that you made a scene that "breaks infinity" but it's totally useless if you are the only person who knows how to use it! When I looked at the script menu I found a list of math functions. It would be helpful to me and to anyone else interested in using your scene if you provided some instructions or some examples of how to use those functions to "break infinity" (if that's what a person wants to do).

Thanks
s_noonan -- Translate camera with A,D,W,S keys, and rotate camera with left and right arrow keys.
@Little -- I'm not a doctor and I don't usually give out medical advice, but after reading your comment about ADHD it triggered something in my memory that may be helpful to you. I recall reading an article about a link between young people consuming food products that have artificial dyes in them and ADHD. It said that there is a much lower incidence of ADHD in the U.K. than in the U.S. because of the fact that the U.K. has banned all unnatural food dyes in their products. The U.S. government has not banned such products. I don't know where you are located but it might be something for you to look into if interested!
Last edited at 2024/10/19 22:47:04 by Xray
Little -- Here's a little detail (pun intended) that may be helpful in some situations. If you only need to use the Xfor function inside one object, then creating it as a local function (using the underscore character) is perfectly Okay. But if you may need to use the Xfor function in multiple objects, then save it as a global (scene.my) function. That way you can call it from any object without needing to duplicate the code for each object. Put the following code in the console:

scene.my.xFor := (n1, n2, code) => {
n2 > n1 ? {
m := (n1 + n2) / 2;
scene.my.xFor(n1, m, code);
scene.my.xFor(m + 1, n2, code)
} : {code(n1)}
}

Then to call it from any object simply use: scene.my.Xfor(arg1,arg2,arg3)
Little -- Concerning your question "Is doing that allowed Xray?". YES! This is the kind of thing that comments were meant for. :)
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