It doesn't matter when a user joined! This user has uploaded 92 scenes since he joined in 2014 and this particular scene was uploaded last year in April. So, there's a good chance he is still active but maybe he is taking a break for a while. I have seen some people take a break from Algobox for 8 or 9 years, and then they return!
The quick overview of rules page is no longer in the number one spot because the owners of this website (Algoryx) are planning on making some changes to it. Don't ask me what those changes will be because I don't know what they will be. Hopefully we will soon find out.
One more detail that you didn't mention is the object that you want to stick to the glue block must have the same collision layer enabled as the glue block. The glue block in this scene has collision layer "A" enabled, which is the default layer that all objects get when they are spawned. If you only want one particular type of object to stick to the block and not others, then you will want to select some other collision layer (such as B or C, etc) for both the glue block and the other objects that you want to stick to it.
Good scene! I don't recall seeing any other scene in the Algobox archive that explains how to make a sticky block!
By the way, why don't you update your copy of Algodoo? The newer version is better then the older version in many ways!
@FRA32 -- Do you know what the last three array elements (shown with your comment "Never changes") are used for? I played around with them some time ago and I discovered that they do have a significant effect on the texture, but I was not able to determine what the effect actually is doing. Thanks!
Answer: You do not have to put a comment! BUT if you meant the scene description (NOT a comment), then YES, you must put something in the description when you upload a new scene. If you are lazy or don't care about the quality of your work then just put a period or some random garbage like this: "kdlfhadkuh". But if you are not lazy and you do care about the quality of your work, then write a scene description. It can be what the scene is about or what the scene does.
The jump button doesn't work because you have the jump thruster facing DOWN, plus you assigned the Down arrow key to that thruster. I fixed it by simply rotating the thruster so that it points UP and I changed the jump key from DOWN arrow to UP arrow. That's all you need to do!
@SandreyGolenko2007 -- That scene was deleted because you made a guessing game out of it which is against the rules. Besides, you should have a copy of all your scenes including that one on your computer or other device.
I own a 1911 irl and I was a member of a competition shooting team when I was in the US Navy (I won't say how long ago! lol). When kept clean and properly lubricated, the gun has never failed me.
I have a suggestion for that future scene if you haven't already considered it.... Please include some actual examples of texture images being translated, scaled, and rotated. I have been able to create a few pseudo-3D images (e.g., dice) in a few of my scenes, but I must admit that some of those scenes were only possible with help from s_noonan, and some were done by the seat-of-my-pants (trial and error) without truly understanding the math behind them. I need to learn more!!!
1. You can make the key go in and out with much less effort by reducing the "friction" of the five tumbler pins to zero or some small number close to zero. You can also reduce the key friction if you want to really make the movement super slippery!
2. Disable the Algodoo clouds. You do that by right clicking on the background. When the background panel shows, uncheck the "Draw Clouds" checkbox. Then save the scene again. Having clouds float by in a technical scene like this one simply doesn't make sense, and they can be very distracting.
Except for those two suggestions, you did a good job overall!
Hey Little -- Nice job on the scene overall! It looks like you put a lot of time and effort into it.
I have two suggestions:
1. Your "simple translation table" has a dash after each character which can get confused with the actual code. I suggest removing that dash and leave a space there after each character. That's how I've seen other Morse Code tables done in the past.
2. I accidentally clicked on that big orange circle in the upper-right corner of your "quick GUI" and the thing disappeared! I later realized that it's supposed to do that! I think it would be better to make that a rectangular button (maybe like a Windows type of button?) with the word "Exit" on it instead of a giant orange ball!
Just kidding. Every once in a while some newbie will post a scene claiming to be the biggest, the smallest, the fastest, the strongest, etc. They never bother to check in the Algobox archive to first find out if someone else has posted a scene similar to the one they are thinking of posting. When they do that, they often come to the realization that yes, there IS a faster, bigger, stronger "whatever" than what they have created.
s_noonan stated: "From what I've seen so far, you would be a great engineer..."
I concur with that statement. You have posted many "technical" scenes on Algobox which shows that you have a taste for technical things. No one is born an Engineer. You need the basic classes such as advanced math, electronics, mechanics, etc. depending on the kind of Engineering you are interested in. I believe that AI will continue to be a helpful "tool" that Engineers will rely upon more and more into the future, but it will be a long time (if ever) before Engineers will be totally replaced by AI.
The best advice anyone can give is "follow your dream". If Psychology is your dream, then go after it with everything you got!
The first time that I loaded it with a projectile and shot it, TWO projectiles came out of the gun! That's because you didn't mention that the gun was preloaded!
I have one suggestion that would make a great scene even greater: Make exploding projectiles! In the real world, canon projectiles explode when they hit their target (at least they do in movies! )