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Oh Okay. No problem mi amigo!
Good job! :tup:
What does "desighs troth" mean? :s
:s
@Little -- While playing around with the "Idle" version, I noticed something peculiar. When the RPM drops down to the value in "_idle" the engine speeds up and then slowly ramps down to _idle speed and then the cycle repeats. For example, if I set "_idle" to 200, the RPM will slowly ramp down to 200 RPM but as soon as it's at the idle speed, it ramps up to about 345 RPM, and that cycle repeats forever. (Well that may be a slight exaggeration!) :lol:

So, is it supposed to do that? :s
Great! I'm glad it's what you wanted! :tup:
User s_noonan already figured out how to have sound in Algodoo. Here is a link to the Algodoo forum where he describes how it works:

Algosound
Is he related to Pennywise? :x
@kahaanS -- Search s_noonan. He posted a few scenes with sound.

Just FYI, it's not at all easy to make Algodoo play sounds. It requires downloading various Python files, and doing a bunch of other things that may be too advanced for some users. It's not simple, but it does work!
Wanna learn something cool about speed control? There is a very common speed control algorithm known as PID (Proportional, Integral, Derivative). The cruise control in most cars use that technique. It may be more than you want to tackle for this scene, but I guarantee that it would be worth your while to learn about it because you very well may need to use it in one or more of your future engineering projects!
Okay, I didn't look past the arrow. So, now what? :s
Congratulations Graduate! :tup:
Why publish a "very unfinished" game? :s
Just my opinion, for what it's worth.... When you publish an unfinished game (or any Algodoo scene that has action in it) people with look at it and maybe try to play around with the game that doesn't work and it can seem unsatisfying or even annoying! If you publish multiple versions of an unfinished game over the time that you are building it, there will be little to no excitement for it when the final working version gets released. Your game will have its biggest and best impact if you publish the completed, debugged, and tested working version without a bunch of junk versions before it!

You can do what you want of course but this is my experienced advice. Check out some of my own games by clicking on my username!
Suggestions to improve the game:

1. Allow more than just one throw.
2. Keep track of the score.
3. Maybe have some sort of Win or Lose challenge. For example: If score goes over 100 points before 10 throws, it's a win.
4. Make it a two-player game.

:)
Last edited at 2025/05/28 18:17:06 by Xray
Chit-chat should only be in the comments.
Quote s_noonan: "Most people will not understand "Now carefully (!!) drag the black tap towards the right", since there is no indication of what to drag"

I agree with s_noonan. In addition, your gas model of a potentiometer circuit is a good start, but in my opinion is lacking some important and necessary component labels and descriptions that would make it more "finished" and understandable, especially for many viewers who haven't the slightest idea of what this scene is about.
???????
What does "Oc" mean?
sure
I like how his eyes explode when I click the RUN button!

Cool! :tup:
Oh, I see. That explains it perfectly. Thanks. :blink:
@honzuliina -- You said: " I want to make floppy's that fries the pc."

WHY do you want to do that? Do you enjoy destroying things? :unsure:
@MLIL -- Most users here are English speaking. So, could you please include English translations in your scenes and in your scene descriptions? Thanks!
Good question! :lol:


Well, TBH, I wasn't sure if destroying a PC in an Algodoo scene would also corrupt Algodoo, causing possible erratic operation of the device it runs on. That was my concern.

Your thoughts?
Last edited at 2025/06/04 23:42:10 by Xray
Oh, I thought PC stood for Player Character, so are OC and PC sort of the same thing? (If you haven't figured it out by now, I am not much of a gamer!) :lol:
Wow, this certainly is a very strange revolver! The "hammer" doesn't operate like a hammer in a standard S&W or Colt revolver.

Nice work on the mechanism! I am always impressed by people like you who can make complex mechanical devices with Algodoo! _o_
Interesting invention! But I don't understand what is the "napkin"? Also, what is that red thing that flies around like an out of control rocket? :s
Oh, silly me! :lol:
Wow, I thought I was the most verbose person on Algobox. I just met my match! :lol:

Seriously, what you said makes sense. Thanks!
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