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It's a long story so here is the short version: I began posting scenes here on Algobox in the year 2012. During that time I got to know the current admin at that time and he got to know me. After about a year, he told me that he will be starting college soon and will not be able to devote time to Algobox. We chatted about the job and what is required. He knew that I am an adult, and that I am fairly smart and articulate, and so he asked me if I would be interested in becoming the next admin. I said yes, and the rest is history.
Wrong! Pi * Pi = Pi^2
Last edited at 2025/07/25 00:28:23 by Xray
OMG! He's back! AWESOME! :lol:
Thanks for the comments about my scene!

FYI, you don't need to provide a url link every time you post a new scene because I always scan the new scenes anyway. I make sure there are no rules violations in the new scenes.

Your new scene is cool! No need to worry about computer lag because the scene does not require the simulation to run.

Maybe you should try making a dynamic scene that uses the power of the simulation. That would make any scene much more interesting than a static (non moving) scene. Give it a try!:tup:
What is your favorite Pi? Mine is apple! :lol:
The frog barely moves at all. Can't get him to cross the road!!! :huh:
I don't know what movild is. Sorry
Oh, right. That's a problem many other people have too. I don't know if Algoryx (The company that owns Algodoo and Algobox) will ever spend the time and money to fix it. Just keep your fingers crossed! :lol:
There are four or five other Frogger scenes in the Algobox archive. I made a version of it way back in 2013. Here is a link to it in case you would like to check it out:

Frogger
Amazing scene! Your attention to detail is notable throughout the entire scene.

Nicely done! :tup: _o_ :tup:
Last edited at 2025/07/27 19:00:59 by Xray
Your hack did not work for me, but if you type god.godmode=true in the console, you will then have permanent extended zoom limits. :tup:
You're welcome.
Ooooohhhh.... That repulsion beam is awesome! I wish I had one on top of my Chevy pickup truck. Traffic jams woild never be a problem again because I'd simply press F on my computer and push all the cars off the road that are blocking me! :lol:
Last edited at 2025/07/27 20:11:58 by Xray
I remember the Christmas song they used to sing on the radio when I was a kid. That was major entertainment in those days! They were actually quite popular for a while.:lol:
Your glitch as you described it doesn't make sense. It sounds like you are saying to draw two hourglass shapes, then stop the sim (Why did you have the sim running just to draw shapes?), then place one hourglass over the other and something is supposed to happen. WHAT is supposed to happen? You never did explain that!

By the way, that double triangle that you show in your scene is NOT an hourglass shape. An hourglass shape is curved and has no straight lines along its sides. Google "hourglass" and you'll see what an hourglass looks like.
Suggestion:
Include a separate "Vaporize" (V key) beam that vaporizes the stubborn cars that refuse to move out of the way with the repulsion beam!:devil:
That won't hurt your computer! It only affects Algodoo (the app that you run on your computer). But if you are worried that your parent would ground you forever if you do something unusual to their computer that costs thousands of bucks, then it's best that you don't mess with it. Ignore what I told you to do! :lol:
Why did you write "medical device"?

Anyhow, no I did not have to add that motor panel. I added it because I wanted to give the user a means to slow down or speed up the rotation rate. If you would bother to read my scene description notes you would know that.
Last edited at 2025/07/28 16:54:47 by Xray
Quote: R U pranking on me?

Answer: No


Quote: also how do U do that emoji?

Answer: It looks like you already figured out how to do that!
Last edited at 2025/07/28 16:59:31 by Xray
:rolleyes:
There are many ways to do that. I think for some degree of realism you could kill the object with onLaserHit = {e.geom.timeToLive = 0} OR use your Scene.removeEntity(e.geom) Plus spawn something in its place that looks like an explosion and have it die out within a second or so.

As mentioned, this is just a suggestion so don't worry about it if you don't want to do it or cannot do it for any reason. :tup:
That's awesome! I love it! :tup: _o_ :tup:
Does it have a nice flavor? :s
Bearface23 -- You can decide which character to use either with a coin toss or you can download an old scene of mine in order to help you to decide:

Coin Toss
Last edited at 2025/07/29 17:40:55 by Xray
Is that a rhetorical question?
DANGA -- That's strange! I don't know what can cause that. Sorry.... :(


AN IDEA ... If that issue that you described continues to be a problem, I suggest that you upload your scene to Algobox (even if only partially completed). The scene that you upload should be in a condition BEFORE the event happens. Then either in the scene or in the scene description explain in detail what you do to cause that anomalous action. Then I'm almost certain that I will be able to figure it out. :*)
Last edited at 2025/07/29 18:00:02 by Xray
Okay, I know what the problem is! Whenever you enable another layer, you must also enable the little white gear that sits just to the right of the layer number. That gear enables physics for that particular layer. If you leave that gear dark, the layer can only display objects. They will not move nor engage in any other physics actions. Adding an axle requires that the layer have its physics enabled.

You can pay me by cash or credit card.


(Just kidding!) :lol:
Last edited at 2025/07/30 03:40:15 by Xray
Why? :s
What are you testing? :s
Wow, it took you eight months to reply to my comment! :o
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