Nope, I never played piano, but PC keyboard is not the same thing at all (unless you can use MIDI on your piano...)
Go to multiplayerpiano.com/algodoo, forget the other one
If you want to make it faster, you can do the gas piston sturdy and with less length, then use restitution on the end of the gas piston and bolt too
Also try to use less constants on everything, i.e. scale down all the springs' constant so that the gun fires with less power but you can make it faster!
But very good gun indeed! It uses fine parts and that gives you less accuracy, but the bolt lock looks good (I've never seen one like that)
I don't wanna overwhelm you with suggestions, but I'm like that. you'll have to put up with me
But I rate
Do you think Nikon will come to Algodoo, open this scene in particular, and demand you? I can't help myself but laugh at that
Also, they wouldn't do anything even if you made a design of the camera on a CAD program, or Keyshot, or whatever, while you don't sell it or make a knockoff of the camera (which you won't).
Clank, p90s are really weird to make in algodoo because the mag is horizontal and the rounds are looking to the Z axis. then they get rotated. I don't know haw to make a realistic p90 mag without spawning rounds
Thanks squirl! I tried to make this like a year ago, no success. My original idea was to run it at 600 or 700 Hz, so that it cycled fast, and to use the bolt's rotation to eject the spent cartridge.
Also, if you can't write apostrophes from the Algodoo web browser, you should check your keyboard language. It keeps changing for me, and I can't write apostrophes
Sorry guys, I've been busy this week, so I couldn't see your comments
Why only 1 shade? you could make 50 and it'd still be not enough shaded. Also, it's obvious that you're talking to him, as he's the only one who commented xD
You could have done a mechanical governor, you know, for realisticness
But still, what will you do with a hit n'miss in Algodoo? Real ones work good because they have 10x rpms, but if this engine gets a very fast RPM drop it'll stall. anyways you already did one and it worked. I don't know what to wait from you
The cannon should fire first and then eject the spent shell. You can use another polygon to push it from the front if it doesn't get off easily. This is because the shell would kill you, and because you're wasting muzzle energy.
Can you use 120 or 200 Hz for this? You'll have more simulation accuracy so you'll be able to make the spring stronger, and you'll get more speed
You can change frequency in Options -> Simulation. More Hz means more lag (although you certainly won't notice unless you use a ridiculously high frequency, or lots of objects)
What if you delete the box while it's being fired? The processor should think that the geom just died.
I've tried the scene myself and I've got no problem. Maybe if you download it again it'll work
Thanks DugRel! I downloaded the scene, and it still worked on my computer. So I just made the targets to be destroyable by anything.
pnvv, I would do any other project with you, but not this one, because even lololoer/homieeee can't do what we need (and we need insane amounts of Thyme too)
This engine is very good! A little bit overkill, but that's ok. maybe you should try making insanely strong and reliable engines at 60 Hz, then we can make lagless scenes!