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You're welcome whatvaheck!
Algodoo doesn't glitch... It does only what you make it do! :tup:
Nice job (as usual) on this very strange firearm!

Question: I have to press the Z (trigger key) twice for each shot. Once to fire the shot, and then again to reset the trigger. Is that correct?

Also, you set the simulation speed to 0.5. Is that necessary, or will the scene still function properly at a sim speed of 1.0?
Last edited at 2025/08/27 17:15:58 by Xray
Q: How did you make this!?!?

A:
1. By learning how to code (previous experience).
2. By learning Algodoo Thyme Script.
3. By being born with a lot of talent (I just had to say that! :lol: )

Comment: This is the peak of Algodoo!

A: Thanks! :tup:
I like this! Cool patterns! :tup:
Hey, plen! What is your question?
reactorcoremakeroffical -- You should learn how to spell before criticizing another person's accidental typo.

"offical" HAHAHAHAHAHAHAHAHHAHAHAHA!
That box is not hovering. It is hanging on the end of a spring. The other end of the spring is glued to an axle which is glued to the background. Why do you believe that it's "hovering on its own"? :s
Oh, that's confusing. On the box you wrote: "this object isn't glued to the background. it's hovering on its own" Anyone reading that would think you were referring to the box!

Okay, the circle. Actually, you put TWO circles there.... a smaller one and a larger one. The two circles are held together with an axle. In the larger circle you put the following script in "onCollide": {attraction = 1}. So, the reason why things are acting strangely is because YOU made it that way! This is not a glitch and it's nothing unusual. just a little challenging to figure out. The two circles are being held together with the axle, and that causes them to continuously collide with each other. The script {attraction = 1} forces the larger circle to have an attraction greater than zero, and so things that have the same collision layer as the circle will be attracted to it, which happens to be the smaller circle in this case. When I deleted just the axle, both circles also disappeared because there was no longer anything forcing them together. Because they were crammed together by the axle, as soon as it got deleted, the two circles flew apart at light speed and they also disappeared into the twilight zone! :lol:

So, in simple terms, YOU made this situation happen, probably by accident, but I must admit that it was rather challenging for me to try to figure out what was going on. It really made me think and use my diagnostic brain cells! :lol:
Last edited at 2025/08/29 20:16:09 by Xray
MarioBro1337 -- Got it! Thanks again for the suggestion, and I'll try to find some time to work on it some more. I'm super busy with personal work around my house, so it will probably be a few days if I make any changes to the scene at all.
s_noonan: I have now found some indication as to what is happening and it definitely points to a glitch.

Me: Yes! You are correct, and while reading your comments I recall that someone reported something similar to this weird behavior some time ago (maybe a few months or longer). I'll dig through my records to see if I can find it.
Yeah, maybe!
Here is another strange behavior that I reported a long time ago but because it doesn't cause any problems in scenes, it wasn't fixed:

This pertains to numerous objects (same types or different) that are glued to the background...

1. Modifying the "vel" of any glued object changes the vel of all other objects that are glued to the background.

2. When any glued object gets moved, either manually with a tool, or via collision from another object, vel of all glued objects goes to zero.

3. When a new object gets glued to the background the vel of all other glued objects goes to zero.

4. When any glued object gets deleted, the vel of all glued objects goes to zero.

Of course the "vel" of objects that are glued to the background is irrelevant. Therefore it's not an issue to worry about.
The entire picture is TEXT!
Last edited at 2025/08/30 23:37:07 by Xray
It's not Nothing! It looks to me like a young child riding on a toy horse. Is that what you made? :s
Grown man? Silly me! :lol:
Excellent work s_noonan! :tup: _o_ :tup:
What do you think is wrong? :s
Question: Is the function _ra_set(arr, n, value) intended only for local use or will it also work globally?


Update: OOPS, never mind. I just read your text that shows how it can be used globally using "scene.my". :blush:
Last edited at 2025/08/31 22:11:22 by Xray
Maybe the candy that weird looking kid sold you was more than just candy! :o
Last edited at 2025/08/31 23:17:44 by Xray
LOL... just kidding! :lol:
ooga -- Do you have a comment or question about this scene? :s
I like the improvements and the added realism of war (blood and fire).

The only components of the scene that, in my opinion, look rather hokey are those yellow streaks that slowly fly by the helicopter pilot. They don't appear to have any effect on him and they don't explode or cause any damage at all. They look more than fireflies than any kind of weapon! LOL. Other than that, you did a great job on the overall improvements to the code and to the scene. :tup:
The pistol functions perfectly. Good job! :tup:
Quote: "Xray insisted that I make the bullets explode upon collision."

Reply: I never "insist" on any edits to anyone's scene with one exception. That is when any part of a scene violates the Algobox rules or the Algoryx TOS. For this particular scene it does not violate any rules nor the TOS, and therefore I only made a suggestion.

I like what you did with those yellow things. Now the scene is beginning to look and act more like warfare! :tup:

FYI, on a personal level, I hate war. It's the absolutely worst thing that we humans do to each other. :(
@tyedakota -- User Algodiy114514 was banned from Algobox about 5 months ago, and so this scene will never get updated.
Last edited at 2025/09/01 22:55:08 by Xray
Suggestion -- You can hide the outline of an object (such as the black rectangle lines that we see around the boxes in this scene) this way:

1. Right click on the object (in this case, the rectangular box).
2. With the box selected and the "Edit" menu showing, move your cursor down to "Appearance". Another panel should now be showing.
3. In that Appearance panel you should see a check-box labeled "Draw Borders". Uncheck that check-box.
4. The lines around that particular object should no longer be seen!
6. After repeating this for each of the boxes, you then can save the edited scene and upload it to Algobox!
This isn't something that I would need or use, but I can plainly see that you put a lot of work into designing and constructing this scene. Because of that, I rated it a solid 10. Nice work (as usual). :tup:


Side note: I would be totally blown away if you were to make a 3D version of this FEA demo. ;)
Last edited at 2025/09/05 23:52:18 by Xray
Aaaaahhhh.... Finally, I'm stress-free! :*)

Critique: The scene is a bit laggy, but it really is fun to play with. I used a couple of user rangycrow's guns to shoot at it, and that made the fun even funner! :lol:
Cool effect! :tup:
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