Yeah, I counted 392 axles, and each one has running code in it, so it makes sense that the scene will be laggy with all those calculations going on. I tried to reduce the size of the entire ball by cutting it down to a smaller size ball but then nothing worked after I did that. I guess I circumcised it a bit too much.
I think that we are all claiming that our own vehicle is faster than everyone else's vehicle based on our own definitions of speed, time, and distance. Of course speed, time, and distance in the digital world are not the same things as speed, time, and distance in our real world. They are only numeric values that we assign to abstract concepts of speed, time, and distance. If my concepts of speed, time, and distance are different than your concepts of speed, time, and distance, then we cannot possibly make fair and accurate comparisons of my vehicle versus your vehicle. I believe that an accurate and fair challenge could be done if all contestants were to use only one agreed upon scene that is used for controlling the race and measuring the parameters that would determine who's vehicle is the fastest. Each contestant would insert his/her vehicle into the scene and then start the speed test. But even that would not be very accurate because each constant would be running the test on his/her own platform which, of course, would be different than other contestant's platforms. So, in order to do it properly and fairly, all contestants would have to meet in person at an agreed upon location and time in order to run the test on one particular platform. Only then we would be able to make a truly fair and accurate comparison. So, where and when shall we meet, guys?
That's true, Nugget. But kalajelo was just making a statement about future projects that he/she is thinking about making. Those projects might include code to make the logic gates function properly.
Nice job except for one little detail. In that ramp made up of 16 square polygons, the second one from the right (number 15 if counting from left to right) has its water collision layer enabled. That occasionally causes a blob of water getting stuck just above it. Turn off that collision layer, and then all will be good.
User1isBack12 -- Even if someone does report you, it doesn't automatically mean that you will be banned. You need to violate any of the rules to get warned or banned. So, if you are sure that you didn't violate any rules then you have nothing to worry about!
Brodey14 -- I'm glad that you like it so much. By the way, this scene is not a game. It's just a jump scare intended to make people mess their pants. I hope it worked very powerfully on you. Please let us know!
A Geneva mechanism (also called a Geneva Drive) is used for indexing things in discrete steps. Here is a Wikipedia page that describes how it works and what it's used for: Geneva Drive
Yes, Swiss chocolate is awesome, but I hope they can end the many wars that are currently destroying so many lives on a daily basis. War is stupid, senseless, and nothing good ever comes from it.
@whatvaheck -- Oh, good! You have always contributed a lot to Algobox and so I, and a lot of other people, would be sad to see you go. I hope you will continue to post great scenes, even if you need some time off for personal reasons.