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Молодца! Хорошо получилось. Миссия коротковата и не хватает регулятора быстрее-медленнее.. 8|
so it's just two geom controllers? not radar at all? :s
I'm glad to see good implementation of my stuff:tup:
Fine airliner!
Nice one! :tup:
2 rom452: It's not possible, sorry. In Phun no materialVelocity, no InertiaMultiplier, no Lasers, no gEval function... I use all of it.
Илья, кодировку пофиксь!
2jogurcikPL: please send your config.cfg file from user/Documents/Algodoo folder to me (kilinich@gmail.com). I'm sure game will work after config reset (or delete) but I want to know what cause it. Thanks.
Last edited at 2011/02/12 10:35:03 by Kilinich
Why not - you can ask;)
Very good one, it flies looks natural.
2TC42: To make 360deg arrow you need at least 3 springs, so that one is at least 6 times faster (less cpu resource).
2electroboy: thanks, fixed.
Interesting concept! Just need to be polished well... :tup:
2Dare: I like that one more because it's without spawning and use less resources than K-Wing
2Roman: No, I can't because there is no material velocity in phun. But k-probe and old-school dashboards like springs-arrows works fine. :y
It's good :tup:
you just need to care about collision groups - blue car can strangely interact with trailer... 8/10;)
Last edited at 2011/02/16 09:43:09 by Kilinich
Too bad it spoil everything on low speed, it can be a great concept! :tup: 9/10
Amazing tech and you keep improving it! :tup:
Nice effect, but why 1+mouse click? 8|
Very good one!
WWI Airplanes wasn't equipped with a brakes %-)
Last edited at 2011/02/18 15:45:06 by Kilinich
other people say that is fine but nothing special -)
umm... huge lag
4mb? common... what for? :s
2Dare: since it's totally controlled via 2 scene.my variables - np with mouse...
Useless, since Algodoo support any font...
It just falling.
А у меня вообще не работает:( просто стоит, переключает передачи, все дрожит, но не едет...
It stuck into "on" state. And you can limit how many times to cut (add some value on collision)
Really old tech, but still the best we have atm.
Just increase air friction to avoid jumps from water.
oh man, you even didn't remove watermark... :unsure:
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