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73 per second!
Well... On speed 0.1. Anyways, an air mouse is best for this, but I have an optical mouse.
Ok, thanks! It was my fault, you do not need to apologize. :blush: :bonk:
Really? 1000 times the air friction multiplier? Should normally be 2, at most 3!
You can add another layer of boxes on top with no attraction and collision layer A to collide with other polygons. Remember to decrease the density!
I don't see the problem...
The brutes were at -1 but one was still alive, when it died, the number went to
-2. The brains were at 17 and rodents at 0.
I changed the name to sticky fluid because I found out that there is a script property for viscosity, surface tension etc. so you can use them too. I found this out in s_noonan's Excavator scene.
This MIGHT be because of Algodoo only having a set size of water droplets which when together are a bit compressible and movable. But one droplet goes in between to the center of these particles and pushes away, thus making a pattern. Which might explain why it needs a definite size.
Nice, I made something like this too!
To rate go to Algodoo.com and login, go to Algobox and search for the scene, then open it, there will be a bar, click the rating. I know it's really long.
According to me, one time. Also, this is crytek's ragdoll!!
Maybe breaking the speed of light is impossible as paradoxes are impossible. That means going back in time. So time travel IS possible, but only to the future.
This scene is not correct.:( Firstly, the SPEED should be changed, NOT the ANGLE.:bonk: Secondly, DISABLE AIR FRICTION. The GROUND should be ERASED or moved LOWER. The SPRING FIRING SYSTEM is UNRELIABLE; use SCRIPTING or simply SPEED CHANGING. Maybe you could give a short DESCRIPTION about the PHENOMENON and if you choose to have a GROUND THEN MENTION about it and thus why the phenomenon will NOT work at a CERTAIN SPEED.:unsure: Tell the PLAYER to CHANGE the SPEED and see for themselves this phenomenon.8|

Thanks for reading!:)
Last edited at 2014/04/18 16:23:38 by Vinayak
How did you do that?
Nevermind, I figured it out. :bonk:
Haha! Flip her over and see what happens! Ideally it should be done with a track with spikes before bumps.
I made honey, mercury and many more things with this! Really really cool!:)
Also, the surface tension thing is really cool! Why is it 0 at default? Before changing it, the water just used to jitter about FOREVER!:grr:
It's called zip lining.
Or ziplining.
can please fry
...
Redshift? LOL I don't know but it happens with low laser velocity and some gravity.
Nice! But can you make it so the face keeps going forward and a mechanism to make the face push up for just a split second like Flappy Bird? And why is the face so sad?
Now THAT is one cool car! It's really fast, good handling, real engine and nice size! It's a bit big, but it's probably in the category of cool big RC cars. The ONLY problem I found was it once hit the ground too hard and the car's throttle stopped working. Other than that, 10/10!
-comment-
The fragments of the car aren't the right shape. Because of this, the car explodes and implodes on hard collision, but don't break just the right amount on different speeds of collision. The fragments from which the car break are just lateral. The fragments should be shaped like cracks, hexagons etc. or somewhat quadratically. See some other cars to get the idea.
At first I thought it was a small RC helicopter and when you said it could easily lift 12,000 kg, I was like,:o "Ok, we know these scenes are great and these machines in Algodoo are very good, but this is OVERPOWERED!". Ha ha.:D This is really nice, and flies smoothly. I had some trouble in controlling it, but it was just me and I got used to it. I even tested it (actually it tested my flying skills more) by putting a large steel box with my breakable ragdoll in it. The flight was really smooth, but the ragdoll... well... let's just say it had a really rough time.:lol:
He took more like a break limit everywhere!
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