Holdon after the circle reaches 60-70 Rad/s it is nolonger braked like the brake turned off and the hinge is braked automaticly no matter if it is at 20 rads or not untill that point
Wait the things that were going wrong were aparently the top number 900000 and the bottom number 0 had to be flipped because of the number going from positive to negative flipped the sequence of those numbers being activated! So your tip on making the number negative helped me realize what was wrong Thanks!
@MrLucasManSwe: Yea search it up, it's a 2014 model xD
@The Linkage: I put as much effort as I can but I may not switch to spawn anytime soon... and yea when I make a map it looks crap but I loved this map and, that script will become EXTREMLY usefull thanks bro!
Could you try to use normal 1 2 3 4 5 keys and not numpad please? It would be more playable along more users of algodoo (and so i dont have to edit it and mess up the car xD) other than that, This is fun!
This scene is really good dude! Just make the engine's fly wheel circles about 3 times thier origional weight to make it rev alot more smooth! Also do what linkage said to! Other wise 10/10
I just do it without thinking. When I make engines and mechanical stuff I just turn on grid and zoom all the way in. Ive been doing it sence my first engine made on this game. Plus, when I make larger stuff it never turns out good.
Ive noticed that if you drag this up and when it starts to go up, it continues going up and decelerating really slowly... is something with InertiaMultiplier messed with? other than that this is pretty fun!
Lol dude you have been gone for nearly half a year! I missed ya! Btw 10/10 scene, very fun to use. You should try to also make a gas tank and throttle too
Eigh... I'll just stick to my normal style of super tiny. I have been using it sence my very early scenes I've released here, plus with the smallness of my things, it gives them a sence of speed and... im more used to it. But thanks for the suggestions though.