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But it's true, theres is dozens of marble camps and contests, and many other similar scenes, and yet you guys keep posting. I just want you to remember the ones who dont like marble races and rather like to do other things. Have you ever looked at the featured page ? those are the types of scenes algodoo was made for
Yes, but I dont have to answer all comments, sometimes I just read them and leave the ideas the users have in my head, to shape them into something later on.
Nothing happened, you just placed 2 polygons in the scene intersecting each other. Thats why the lines in the red circle cross each other.
Seems like the rivalism is successfully leaking into the algobox, something that I was predicting since a while.

Also InsertNameHere is right, use google, not algodoo. Algodoo is a PHYSICS SIMULATOR, not a resort of marble races or an alternate information provider
So we will finally get rid of 1 marble race poster while it turns out he was 2 persons at the same time? Wierd duude... Things surely are getting heavy now.
Well I WONDER why it got pushed down...
Huge mystery of algobox....
hint: its the flood of all your guys marble races
Alasmyfoe is one of those guys using the algodoo wiki to down marble race dislikers:/
Great ships is no more
Come on, 5 subscribers isnt something one needs to make a static scene for.
Totally!, aliens who are looking for marbles :3
This platform does not belong to you alone, so I have a right to tell my opinion using the comments. The marble race wave has started to escalate, as it was JUST visible from your side. You guys keep posting your algosathlon day 1-20 scenes, and if someone interrupts your fun, you suddently take out the guns and try to claim the whole platform as yours.
Here's a touchin' story: Once upon a time you died and nobody lived happily everafter. The end.

The marble races have seriously escalated, as these kids start to defend their algodecathlon stuff with all means, starting with screaming at anyone who says its enough. This is visible at a few marble scdenes i tried to comment, and in the algodoo wikia, which is completely abandoned, except for some users, who use it to scream at each other like some sort of animals.
Does it actually matter in what roder they arive? its different each time for every player, and the owner of this scene could easily find out winners himself.
I'm really scared, I totally violated the Algodoo terms of service. This is exactly like in the algodoo wikia, anyone who is against marbles has to get banned.
No matter if you are new or not, its never a good idea to threaten someone with something without good evicende, as you can easily get yourself in a baaad position this way...
Copying these items requires you to do the following:
1. Change the color of the copys, so you ahve a team color
2. Chagne the nubmer of the team variable inside teh base and the healer to anything except 1 or 2, as these are red and blue.
3. Inside the Update method of the base, change the statement e.this._teamhealer to the correct color, i.e scene.my.yellowhealer if the team is yellow
4. go to the healer, and look in the onDie and update method. There change the name from scene.my.(color)healer to the color of your team.
5. Select the range field around the healer(it often jumps back to the original healer when you change the variable) and change its reference of the healer to the correct color

I recommend redownloading the scene and using a fresh copy of the bases and healers, since I did some tweaks on them, to make them more or less multi-team-compatible.
Also, some more steps i forgot to list:
Inside the bases update method, there is the statement scene.my.(color)base = e.this.geomid;
update that statement with the coresponding color.
Inside the postStep update of ALL team bases, there is a Enemys array, containing all enemy scene.my.colorbase variables. Update that method of all your teams so it contains all enemy bases, but dont write a base inside that isnt enemy. Under that statement ther is the line _enemybase = _enemys(randomblablabla) inside the bracket, the random number gets multiplied by some number, change that number to the ammount of enemy bases that exist.
If I recall correctly, this should be all that needs to be done to make the bases work in another team. Like in my snowflake map, there still exists a bug that causes drones to go defense mode if the assigned enemy base is dead, instead of attacking another one. Still need to develop a fix, but it shouldnt be that dangerous to leave it in for now
*gets spiritus* well, i'm ready to grill some snacks
heh, I like chemistry too :3
Its not that easily possible, as the healers and the bases communicate with each other using scene.my.variables, which get broadcasted by each. As each team needs an own set of scene.my.variables so that healers can communicate with the bases and the bases communicate with each other, its not possible to quickly add a new team with buildings using a command. I will recode the script a bit, and post an alternate version in an alternate scene, but it may take a while, as the only way of transfering data without scene my variables is springs in my knowledge
I wonder what happens if the algobox comment section gets turned off for a weekend...

All algodingusthon die out (hopefully)
The letters are hexadezimal numbers and represent number between 9 and 16, with the actual 10 beeing 16 in reality
The admins(a.k.a XRay) cant do anythnig because Emanuel, an algorys employee, has given him the order to allow every scene that doesnt violate the algodoo terms of service. Algoryx itself is very bussy and barely spends time at algodoo. So it will be hard to change anything.
One could easily move the steel background into the background layer to see the mechanic.
lol why? the background wall is in the behnid the water then:D
Just checked, It seems I forgot to update the points subscration from the total score, as it has kept the points from level 3. The general goal is: kill all shapes:)

PS: I am surprised someone still plays this scene despite its extreme age:D
Part 1 is actually fairly simple. Beeing the first part of the series, I didn't add many hazards back then. It actually only owns 3, which are easily avoidable I guess. Also, if you were stuck on the top of the lift, use the small bricks to jump highter
lol short game :3
Sure I could do that, but remember not to make tournaments out of these once its done
If you mean copy them into your own scenes, drag all white,blue and red objects into your phunlets folder(the one with the red car). Later on you can simply drag these out of the folder into any scene. Also remember that the drones were originally created by DugRel:)
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