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New rule: the simulation frequency must not be anything other than 60 Hz
Your water powered car violates a rule: No recycling of water.
Random bird lol. It broke for me though and I also made the bird fall off (I deleted the circle it stands on)
Press the up arrow to fly btw. He kinda flies towards the bagels tho...
Lol im using something similar to make a swimming fish
This is my best scene of all time its going to hit 1000 downloads!
Theres a problem. After the ball elevator with the thruster, the small pink ball that is supposed to flip the brown lever attached to the green wheel is not heavy enough to move it.
It was because the thruster thing got stuck.
theres like 2 of each pin 0.0
Not very reliable... I had to set the motor torque of the spinning sorting wheels to about 100 before it actually started to spin
The linkage makes the motion asymmetrical. Instead of the leg moving up at the same speed as down, it moves faster down to produce a higher jump.
To use this in your own scene, just select the whole thing, save it as a phunlet, and then simply drag it out of the phunlet menu onto where you want it to be attached. The hinges on the end will show the color of the underlying object (inside the little hole in the center) when it is properly connected to the object under it.
I know how to do this mechanically! Make something that spawns a falling box, and as the box falls, it spawns more boxes with text on them (showing the code). Then when it is done falling it gets deleted, only for another box to be spawned again. Make multiple rown of this and the whole effect can be replicated.
Not very soft.... make it automatically change the hinge constant as the softbody is spawned
yes @lethalsquirrel thats where i got the idea to make this lol
The main feature is that it can hold a massive load without using extremely strong springs. This vehicle is kinda just a platform for a future project. Im probably going to mount a spawn gun on it.
If you drag the car really fast backwards, it will start going 73 meters/second!
Rotary. A radial engine does not have moving cylinders.
Centrifugal Clutch.
Are the internal gears formed to a grid? Or will I have to waste my time scaling and adjusting them?
I need a set of two circle gears. They must be in a 3 to 4 ratio, with the 4 gear being in internal gear. The external gear must be 0.125 meters smaller than the internal gear so they can be used on an eccentric.
@insertnamehere I will be making a 4 stroke spring engine that colors the spring for each stroke (blue for intake, yellow for compression, red for power, and gray/black for exhaust). I might do it with this.
My main problem is that since I made this on a grid those circle gears will not scale properly. I already tried scaling some that I had saved as phunlets.
Also Kilinich's circle gear generator doesnt make 15 tooth gears.
Thx! How did u do it?
Im making a colored engine with my rotary idea. It looks bad but demonstrates the concept well
@Gent it turns once every 4 revs and so the gears need to be an internal/external set in a 3:4 ratio. I already made a scene using my horrible fail circle gears and I know that is the correc ratio. Also look at the motor speeds. They are in 3:4 ratio
The third set is the best lel
This is not a V-Twin its a V4
THANK YOU YOUR THE BEST! Now its time to make this a running engine:D
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