Theres a problem. After the ball elevator with the thruster, the small pink ball that is supposed to flip the brown lever attached to the green wheel is not heavy enough to move it.
To use this in your own scene, just select the whole thing, save it as a phunlet, and then simply drag it out of the phunlet menu onto where you want it to be attached. The hinges on the end will show the color of the underlying object (inside the little hole in the center) when it is properly connected to the object under it.
I know how to do this mechanically! Make something that spawns a falling box, and as the box falls, it spawns more boxes with text on them (showing the code). Then when it is done falling it gets deleted, only for another box to be spawned again. Make multiple rown of this and the whole effect can be replicated.
The main feature is that it can hold a massive load without using extremely strong springs. This vehicle is kinda just a platform for a future project. Im probably going to mount a spawn gun on it.
I need a set of two circle gears. They must be in a 3 to 4 ratio, with the 4 gear being in internal gear. The external gear must be 0.125 meters smaller than the internal gear so they can be used on an eccentric.
@insertnamehere I will be making a 4 stroke spring engine that colors the spring for each stroke (blue for intake, yellow for compression, red for power, and gray/black for exhaust). I might do it with this.
My main problem is that since I made this on a grid those circle gears will not scale properly. I already tried scaling some that I had saved as phunlets.
@Gent it turns once every 4 revs and so the gears need to be an internal/external set in a 3:4 ratio. I already made a scene using my horrible fail circle gears and I know that is the correc ratio. Also look at the motor speeds. They are in 3:4 ratio