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uploaded yesterday and now a rating of 8.6 with only 119 downloads... these numbers don't fit to each other.
it's very good. make the tyres a bit more realistic. after that your car will look very cool :tup:
"(has problems when you change from lower left quadrant to upperleft quadrant(or the opposite) - it likes to move the long way:P"

Do you want to have the solution? :rolleyes:
i especially like the claw
nice idea to make a text input. _o_
i was planning to add position inputs for my arm via mouse positioning. place the mouse to where the arm should go and then press enter for the position input and another button to erase all positions.
sooooo cooool _o_
yeah ok it's more precise with manual text input, that's an argument.
i didn't do much for my project because i was too busy or too lazy but now i'm motivated :lol:
i also had big problems at my first try but fortunately it worked at the second where i checked every step to avoid problems. that's also a reason why there are so much lasers and the code isn't just in one single object :lol:
Are you using Phun?

[EDIT]
It works now. It was a problem because a variable wasn't saved to the scene which I added now. Thanks guys:*)
Last edited at 2009/10/21 04:55:55 by KarateBrot
you need to make a few adjustments at the spring and at the hinges. the torque is WAAAAY to high. try to make the spring loger and the constant stronger and the motor torque weaker so that it can't turn more than 90 degrees.
just invisible water spawner circles colliding with the gear...
uh-oh your variables aren't good...
the variables only will be stored in YOUR config file and not in the scene. only use custom variables that are saved to the scene so the code will work on other PCs
very cool:tup:
but this thing could be improved so... 2/10



just kidding it's a 10 ;D
yeah i'm glad you're back. and i can see now finally acceleration will be measured, too. :tup:
the springs don't work. check the console. there are a lot of error messages.
nice scripting. i looked at it and it's seriously kick ass!! especially the projectile code is a good idea :tup: this scene is so fun to play:lol:
i would give the projectiles a bit more of a blast at impact but it's just my personal liking

[EDIT]
YEAH AN UPDATE WOHOO
wow now it's as twice as cool than before!
Last edited at 2009/10/23 03:14:34 by KarateBrot
lol
Doesn't work at my PC. The projectile gets thrown out somewhere very fast and flies around :unsure:
this thing is so cool :o
why are you stealing the probe?
I think it's not been done before but it's not new that this sort of stabilizer moves to the right if you just let it go. But it's funny to watch:lol:
just amazing. i can imagine how much work it was for you to make it. that's one of the most impressive scenes i've ever seen on phunbox/algobox
"Photons don't have mass."

But because they are energetic you can assign the mass m = hf/c² to a photon. But if you mean the rest mass you're right.
I like it. It's very realistic but like the RaWing at too high speeds it doesn't work anymore.
very good. i also made something similar but i didn't finish it.
@heretic
yeah right it's from E=hf=mc²;)
with this formula you also can calculate the frequency of light that's needed to generate particles from that light quantum
you can use thyme with phun, too.
wow now it's awesome. it works with every speed i tested it.
It's a good idea, I like it.
thanks!
grady told me about eval.
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