Thanks. I want to make a small turret which can destroy anything in its path. It should have very low, if any kickback and should not instantly delete or vaporize stuff it contacts. I want a long range. I want it to break stuff in the most satisfying way possible.
The main issue with that is that I want to be able to aim the turret. There's no "velmagnitude" variable for example. If there was "velangle" and "velmagnitude" this would already be done.
Honestly, I want a low recoil turret that does a lot of damage. The EoanSE is very close to my goal, except for the fact that occasionally it lunges forward.
The cap does work. If you were to read my previous comment, you'd realize that it has a capacity. The fuel tank isn't infinite. If you don't like my scenes, don't download or comment on them. It's that simple.
Ah. I understand where you are coming from. But, my issue is that I've simply grown out of Algodoo - Algodoo was never really a physics program for me, it was more like the first step into coding.
I'm mainly leaving because of the ever-shrinking community size of Algobox. Back when Algodoo was in its prime in 2019, I felt good knowing I was making a lot of people happy, but Algodoo appears to be going into the dark ages. If Algodoo ever updates I will very likely come back. As I am a Linux user, I cannot personally experience 2.1.1 since it is MacOS exclusive.