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I really liked the suspension, it looked really good. There was a small problem though. The large front and back wheels didn't have any suspension at all, they were just hinged to the main body. That meant that whenever it hit a ledge, the front wheels would bounce and not absorb anything.
Simple and clean, I like it!

What you can do to improve it is immediately switch off all the attraction after the slug has left the chamber so it doesn't interfere with any collision G mechanisms. Once you've sorted that out, you can probably make a clip and reloading mechanism.
Ooooh, I like it very much! Very clean, and I like how you used valves.

You've given me an idea in fact! :+

It would've been cool if you'd made a simple machine which was operated by the water however. 9/10.
I'm running the latest version of Algodoo and this doesn't work at all.

I won't rate because it's prolly a mistake, see if you can get it fixed.
I think the projectile moves too fast, it tends to skip over thinner objects. But aside from that tiny negative it's quite nice.

I quite liked it, the recoil looked cool aswell. And it fucked up that tower pretty epicly :tup:

P.S. My rocket uses that principle, if you're interested check it out.
Stoi na nogach i pokrywa się w powłoce
That's so strange... Maybe hold it down longer?

And are you using 1.8.5?

Hmmm...
FUUU-

Why doesn't this work with some people???
If the killer object is killing things then set the vulnerable objects to "immune".
Hmmm, in the future I'll have to make it fixate proof. :/
This is terrible and pointless.
Thanks! :D but doesn't anyone have any criticisms? It doesn't matter how petty they are. :)
I fail to see what it's meant to do. It's just a bunch of circles orbiting around another circle.
I'll do it later on, when my internet isn't crapping itself and dying.

Thanks Kilinich! :D
That's ridiculously satisfying to destroy.

8/10
@mrmegawarrior
Really? I thought he was more thyme oriented.

@9373
If I agreed to do a collab I would very likely just get bored/frustrated and leave. I wouldn't be terribly good to work with. ;)
Were you planning to give credit to the maker of the car?
In almost all cases, games made using Algodoo are supreme failures.

But this is bloody amazing. I wish I could give it more than 10/10.

Instead I'm going to make another account to rate it more!
But me and him have completely different styles :huh:
I only just got around to checking this out, and I'm pretty impressed!

The only improvement I could think of would be to create a mechanism to enter neutral automatically every time you change gears to save an extra keypress. It could also be a little more compact.

9/10!
Hmmm, that certainly shouldn't be happening. Atleast, it's never happened in mine...
Hmm, I didn't test it on other sim speeds, mainly because I don't know how to change it.
@Someone Else
Awesome, thanks! *saves to text document*
I originally did try to make it retractable, but ran into a fair few problems along the way. I just decided to ditch that idea and make it a once-only.

@Phunmaster2000
Deciding how wide it would be was a problem for me. Something that still irks me is that the legs seem too spindly. If it was wider than the legs would seem even thinner in comparison. I was originally going to thicken up the base and add stability by making a system that automatically added cross-braces. Alas, a lack of collision groups and not-knowing-how-to-actually-do-it prevented me.

Which is annoying, because now I think I know how to do it.

</wall of text>
This is actually pretty clever. Not well done, no, but the concept is quite good. I haven't seen it on any vehicles that I've downloaded.

I think I may use this ;)
That's really cool! I love it!

Small problem though, when it used the thrusters to change direction, it would slowly alternate back to its straight down configuration.
Out of interest, why did you make the wheels polygons instead of circles?
That was surprisingly good! Quite reliable.

The only suggestion I can think of is to spring-load the bullets, so it can work in null gravity for instance.
There is a serious problem of incomplete combustion happening. Maybe make the sparky-thingy bigger so it affects more water particles.
I really liked it, I like how you used the textures. It was alot subtler than you normally see. Very satisfying to break!

Only a couple of things. It would be good if it was fastened to the ground, it tended to topple over when I chucked things at it. And also the middle brace wasn't fastened to the others, which kinda made it look like a tail. :P

Very good though, 9/10!
A version of your bomber game using this helicopter would be qutie interesting.

Oh yeah, and it's great! Quite fun to play around with.
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