I really liked the suspension, it looked really good. There was a small problem though. The large front and back wheels didn't have any suspension at all, they were just hinged to the main body. That meant that whenever it hit a ledge, the front wheels would bounce and not absorb anything.
What you can do to improve it is immediately switch off all the attraction after the slug has left the chamber so it doesn't interfere with any collision G mechanisms. Once you've sorted that out, you can probably make a clip and reloading mechanism.
I only just got around to checking this out, and I'm pretty impressed!
The only improvement I could think of would be to create a mechanism to enter neutral automatically every time you change gears to save an extra keypress. It could also be a little more compact.
@Someone Else
Awesome, thanks! *saves to text document*
I originally did try to make it retractable, but ran into a fair few problems along the way. I just decided to ditch that idea and make it a once-only.
@Phunmaster2000
Deciding how wide it would be was a problem for me. Something that still irks me is that the legs seem too spindly. If it was wider than the legs would seem even thinner in comparison. I was originally going to thicken up the base and add stability by making a system that automatically added cross-braces. Alas, a lack of collision groups and not-knowing-how-to-actually-do-it prevented me.
Which is annoying, because now I think I know how to do it.
I really liked it, I like how you used the textures. It was alot subtler than you normally see. Very satisfying to break!
Only a couple of things. It would be good if it was fastened to the ground, it tended to topple over when I chucked things at it. And also the middle brace wasn't fastened to the others, which kinda made it look like a tail.