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ezpz(fib)5
2022/02/17 08:05:26
This is fun. I might make my own version...
ezpz(fib)5
2022/02/17 21:11:33
can I?
ezpz(fib)5
2022/02/19 03:43:39
How to enter flip flop battle bot?
ezpz(fib)5
2022/02/19 22:17:38
bruh, why spam.
ezpz(fib)5
2022/02/19 23:40:18
It's very good but it destroys the floor sometimes.
ezpz(fib)5
2022/02/19 23:42:28
This is mean't to be against bunkers right? It looks awesome!
ezpz(fib)5
2022/02/20 00:06:09
why did u delete like all your scenes? They were very good.
ezpz(fib)5
2022/02/21 21:34:42
sad...
ezpz(fib)5
2022/02/23 22:28:18
Very nice, but it might be a bit big.
ezpz(fib)5
2022/02/24 01:39:32
Thanks and oof.
ezpz(fib)5
2022/02/24 06:47:52
It's a bit complicated
ezpz(fib)5
2022/02/24 21:09:30
Nice.
ezpz(fib)5
2022/02/25 06:32:13
ezpz(fib)5
2022/02/25 07:05:16
The first zombie startled me. Good job!!!
ezpz(fib)5
2022/02/27 00:15:28
soft tires would be really cool.
Last edited at 2022/02/27 05:33:01 by ezpz(fib)5
ezpz(fib)5
2022/02/27 04:34:19
Thanks. That makes me very happy.
ezpz(fib)5
2022/02/27 04:35:48
I don't have joystick
.
ezpz(fib)5
2022/02/27 22:07:27
Very nice!!!!
ezpz(fib)5
2022/02/27 22:21:37
u probably can with some basic scripting
.
ezpz(fib)5
2022/02/27 22:27:03
that's very good.
ezpz(fib)5
2022/02/28 21:02:34
Hi Xray, how do I make a laser trigger with the left mouse button or any?
I saw a scene that did that but I can't figure out how to.
ezpz(fib)5
2022/03/01 00:47:03
you should stop the motor of the enemy and not make a tractor beam. When it goes up a somewhat steep hill the car will fly off the hill.
ezpz(fib)5
2022/03/01 09:18:16
I mean make a laser turn on with left click. If another scene, I saw some thing with activation key = left_mouse. I tried doing it but I can't figure out how to get it to do that
ezpz(fib)5
2022/03/01 20:29:34
Thanks!!!
ezpz(fib)5
2022/03/01 21:58:36
That's very nice. I made some script that you can use if you want:
for(10, (i)=>{
scene.AddCircle({
pos := e.pos;
radius := 0.1;
color := [1, 1, 0, 0];
edgeblur := 100;
timeToLive := 1;
poststep := (e)=>{
vel = [rand.normal * 2, rand.normal * 2]
};
collideset := 0
});
Scene.addPen({
pos := e.pos;
timeToLive := 1;
color := {
[timeToLive * 2 + 0.7, timeToLive * 2 + 0.7, timeToLive + 0.5, 1]
};
fadeTime := 1.5;
size := 0.5
})
});
for(10, (i)=>{
scene.AddCircle({
pos := e.pos;
radius := 0.1;
color := [1, 1, 0, 0];
edgeblur := 100;
timeToLive := 1;
poststep := (e)=>{
vel = [rand.normal * 10, rand.normal * 10]
};
collideset := 0
});
Scene.addPen({
pos := e.pos;
timeToLive := 1;
color := {
[timeToLive * 2 + 0.7, timeToLive * 2 + 0.7, timeToLive + 0.5, 1]
};
fadeTime := 1.5;
size := 0.1
})
});
ezpz(fib)5
2022/03/03 03:07:22
yeah, I should decrease amount of boxes
ezpz(fib)5
2022/03/03 03:08:56
***
Last edited at 2022/03/03 03:13:42 by ezpz(fib)5
ezpz(fib)5
2022/03/03 21:47:06
I can't figure out how to get it to move forward but it's still really cool!
ezpz(fib)5
2022/03/03 22:05:02
That's really cool!
ezpz(fib)5
2022/03/04 03:23:42
oh, it works, I didn't realise left right and a and d do seperate things.
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