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woohoo, that is really nice. still no recoil and too laggy:P
9.5/10
hay, why it's AWD? :bonk:
30 fps on nForce 8600GT and ~20 with lags on Radeon HD3400. It's all because of polygons. I can easily speed up it to 50 by converting to perfect geoms 8|
About recoil - you can use this tech
wtf is that crap for? it lags like hell.
Well, can't give 10 until you'll learn to make it real :P
damn. I know that problem, sometimes it became arccos(1.000001) due to algoodoo rounding "feature", I'll fix that
The problem is you need to place all textures inside you scene or no one see it because if you set texture in run-time you need to have it on disk. So result: epic fail.
impossible with that engine. :|
Sure, use it in any way you want :lol:
2 Loading - it's for Algodoo 2.0.1+
2willy101: it's just PoC, no position calculation yet implemented.
Proof of concept
2AlgodooInfinity: nope. unfortunately.
I don't get it. wtf is this and what it for? :s
Раньше тоже можно было бы сделать но реализация была бы намного сложнее. :cool:
Last edited at 2011/11/07 09:29:57 by Kilinich
well, no but that device is useless now. We've got "readable".
mind the shadow work on wheel. it shouldn't spin.
and wheel friction too high, driver collapse on brake:)
You must store explosion texture somewhere in scene (like on invisible box). Since it's created during runtime and we don't have it there is only white boxes instead.
not working in 2.01 but can be adjusted to it
It's old as a shit of tyrannosaurus. It's not really working and just for history here.
Oh yes, tatt, I can fix this but slowing down isn't so important. Good thing it's working on x10 speed.
It's not bouncy, it's like it should be. No suspension, remember. Add it and everything will be fine. Plus you can adjust springs to any desired values.
2 AlgodooInfinity: Just download last beta.
algodoo only, but sure you can play it by download version 1.8.5 in evaluation period. Also you can extend it by simply kill registry branch.
2 AlgodooInfinity: not from this page, I mean download last Algodoo version (beta12 atm) from here
Last edited at 2011/12/08 18:47:39 by Kilinich
Well, ok, but the problem is your vehicle is 2 by 9 meters so it's about twice bigger than usual tank.
So in result it's only 30 km/h equivalent, which isn't so fast.
I mean you must keep it in-scale or speed itself doesn't matter
sure, np. but i'm afraid it's too complex here
yes, actually you can do it too
Надо упрощать. :x
The point of mine was not to use scene.my variables so it's phunlet safe and you be able clone/copy it.
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