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Nice but I expect it will not work on high load.
Really great illustration!
Кодировку поправь
Wow, that's fine piece of engineering! :tup:
Naaah, too weak to use in cars. Try to implement it, you'll see.
It's glued to background:(
And after I've try to fix it - same problems with front suspension. It's glued together with body.
Last edited at 2012/08/23 20:35:49 by Kilinich
huh? just search algobox for examples.
Good job! Is it your first scene? Can't believe that. :tup:

Few suggestions:
Make longer track
Separate bumpers and put it on stretchable hinges (so if it hit the ground it will looks more realistic)
Scale it down to 1:1
nope, it uses specific algodoo feature - hinge "bend" option.
Where is controls ? Why it's scaled up so much?
pirate, кодировку поправь!
Make sure you have last (2.0.2 b15) Algodoo
btw I'll try to re-write some scripts for 2.0.1 compatibility later
jon_joy_1999 Yea... that's why you shouldn't hit the ground so hard -) one piston jump to another chamber and engine will stuck. :+
Last edited at 2012/08/26 13:18:05 by Kilinich
That bouncing balls is collision engine (means there is no motors, works as semi-realistic engine, it can stuck, etc.). The rest of magic in this scene is yellow hinge and gray circle - scripts in it reports torque and angular velocity. Yes it can be used in any scene where you need to measure torque. Scales, power meters, anything...
Actually, that engine picked from my previous scene - Kamaz Master Racing
2Benjii: Sorry, didn't see it, I've add link to description. 8|
There is a little bit easier way - use bendTarget instead of motor speed.
http://www.algodoo.com/al … p?id=55795
mmm... it's a kind of outdated design :huh:
Кодировку поправь. Или браузер нормальный используй.
It will never give same 3min result on another PC because scene is to laggy (only 16% realtime on mine) and time balls falls depend on PC's processor power.
Last edited at 2012/08/29 22:30:35 by Kilinich
set motorTorque to +inf will increase performance.
Add counterweight to arm parts to avoid hinge stretch on fast move,
nicely done! :tup:
You better ask questions on forum, algobox is not for discussion
Just increase density of circles to 100
I mean all of such devices was made in phun. Many times. Now we have thrusters.
Can you add track/game with it?
Last edited at 2012/08/31 19:05:50 by Kilinich
Very good job! :tup:
yea, suspension too hard, rest is very good!
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