This may be a great scene, but the instructions require that I remember (8) things before I start. The scene is coded so there is no way I can drag the instruction box to the side to refer to it later. If you simply put the instructions to the side, and didn't immediately kill them, then I could refer to them as I'm playing with the scene. This scene reminds me of the old "Mission Impossible" series: "This message will self destruct in 10 seconds"...
No, I saw a 3D animation of this mechanism and thought it was interesting because it appears to be a combination of Tchebicheff's Linkage and Evans Linkage.
This scene demonstrates a well thought out concept and great workmanship. I give it a 10, but I have one complaint. It lacks margin of operation. It runs good at 100 Hz but fails at 80 and 120 Hz. This indicates to me that the mechanism was probably finely tuned for operation at 100 Hz. A reliable mechanism, that doesn't require Algodoo imprecision to run, should run flawlessly at higher frequencies. Not all my scenes meet this condition and I don't think I can improve this scene (hence the 10 rating).
Nice improvement. Now works at 100 HZ an higher. I wouldn't worry too much about it working below 100 Hz, since a failure at lower frequencies is most likely due to Algodoo calculation errors. Good work.
Q: Is it basically suspension built in the wheel?
A: Yes.
The reason this is a response scene is that the pedrail wheels got me thinking about wheels, so I went looking for wheels with flexure spokes. I found some on the Mars rover and then some Loopwheels on bikes and wheelchairs. I went with the Earthly example.
Yep. That's better. I wonder if there are any modifications similar to those used for making strong and fast tank treads (which I'm not sure how to do) that can be used to improve on this. Another way to improve it may be to simplify the linkage, which is what I think RastaMoose did.
You're right. Darn it. Now that I think about it, the shadow is only accurate at one point on the floor (maybe) and in error at all other positions. I can think of two solutions, one is to do ray tracing and make a poly shadow, the second is to use diffuse lighting and eliminate the shadow.
Q: Reckon theres a mecahnical way of balancing him?
A: Yes, but I'm not sure how.
Regarding "i know script is more advance", I'm not sure if that's true, since many times it takes more creativity and understanding to create a purely mechanical solution.
Regarding "theres something romantic about doing it mechanichally", I usually find the purely mechanical solutions more interesting than the code/mech hybrids (Take Ravenplucker's scenes for example).
Maybe use images of chain and sprockets obtained from Sprocket and Chain Generator, or, if you prefer, I can try adding chains and sprockets to your bike.