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Yeah the starter isn't very good. When the gears get like that its because the engine started in the wrong direction. You just need to hold S longer!
12,000 HZ????? Jesus no one can run this scene!
Finally got it working.

_isAlive = (n)=>{
start := Sim.bodyCount;
(Scene.cloneEntityTo((scene.entitybyid(n)), [0, 0])).timetolive = 0;
! (Sim.bodyCount == start)
}

This function given any entityID will return true or false if entity is alive!
Beautiful truck and i'm pretty sure that rear box is illegal.
I think yours is better s_noonan! Since algodoo isn't perfect my script causes a memory leak if used enough but yours is perfect!
it does take a while to make everything pretty and work right! Thank you it means a lot s_noonan!
Thanks VietCreator!
Absolutely beautiful! You may want to fix the controls right now W is the starter and Z increases spring constant.
Yeah xray we would love to talk!
Thanks manuel1!
And thanks ngphil! It's my first gun so hopefully the next one will be better!
Arms are now more rigid! And the ejector fixed itself somehow....
10/10 for controls in the scene. Gun is pretty cool too.:lol:
Thanks vaidas I appreciate it :)
Thanks S_noonan, I tried to make it more arcade than realistic hence no neutral or reverse. I like it being a little more simple than realistic sometimes.

InsertNameHere the controls can be rebound in the sign that lists the controls. Just click on the throttle up or down and the next key pressed will be bound to it. Make sure the scene is running.
I would argue Kilinich already perfected soft wheel design here: http://www.algodoo.com/algobox/details.php?id=59311
Thank you Xray!

I do not recall seeing that scene before but i can recreate it if you want. The scene would track any object in the way of a laser. The laser could record the entityid so you could get any info you want from it.
It is not stored anywhere but you can test for specific attributes of the geom collided. Put this code on a geom onCollide and it will return the geom type. Anything else you need just ask!




_type = "";
e.other.radius != undefined ? {
_type = "circle"
} : {
(e.other.forcevertexdrawing != undefined) ? {
_type = "Polygon"
} : {
(e.other.inertiamultiplier != undefined) ? {
_type = "Box"
} : {
_type = "Plane"
}
}
}
No problem Xray glad i could help!

Haha thank you very much Pnvv I did use Kilinich's as a base line to improve off of, I don't think there's another c gear generator out there.
I'm glad i could help lololoer!
There we go all fixed, I think, how does it look now s_noonan?
Thank you Xray! Scene is now updated. Good idea.
42flowermaster, I'm not sure what you mean. There are a lot of ways to change the color of an object with scripts.
Hahaha s_noonan yes took YEARS of work. I can't believe it has been that long...
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