Thanks S_noonan, I tried to make it more arcade than realistic hence no neutral or reverse. I like it being a little more simple than realistic sometimes.
InsertNameHere the controls can be rebound in the sign that lists the controls. Just click on the throttle up or down and the next key pressed will be bound to it. Make sure the scene is running.
I do not recall seeing that scene before but i can recreate it if you want. The scene would track any object in the way of a laser. The laser could record the entityid so you could get any info you want from it.
It is not stored anywhere but you can test for specific attributes of the geom collided. Put this code on a geom onCollide and it will return the geom type. Anything else you need just ask!