Your welcome to change the size of the spawned circles first select one of the little circles that hit the piston and spawn the circles. then hit select alike, this should highlight all of them, then scroll down to the script menue. in that you will find some stuff in the on collide section, I'm assuming you borrowed the spawn circles fom another scene, in that mess you will see a place for "radius", thats what controlls the size of the circles! experiment and have fun!! also look up V twin and other engine types in wikipedia the more you know about engines the better you will get at making them in Phun
much better! there is a lot of unneeded junk in the script for the spawn circles! I'll try and clean up the script and make it easier to understand for you, once you start getting the hang of it its not that hard
Also any engine will benifit from being ballanced, temporarily change the collision group on the spawn circles to collides with nothing and add a weight oposite the point where the connecting rod hooks to the flywheel and adjust the density of it till the engine will pretty much stop in any position. I could go on and on.........
LOL I guess I should make a truly powerful spawn engine. most of my stuff has been made to look cool, I didnt make this engine I just modified it!
The big problem with spawn engines in moving vehicles is you start outruning the spawned objects at speed without fairly advanced scripting which I'd rather not get into
You are getting better but it looks cooler and runs just as good if not better with the radius at.1 instead of .15 would also be much smoother if it was ballanced
Hmm dev8state I didnt't know that! No wonder a seemingly reliable spawn engine craps out after a long run I have been making collision change engines which seem to work well
I know this isnt the REAL Kilinich way too crappy copy of Paradigms work!!!
If your going to pretend to be one of the gods in this community at least post
something that works you should be banned
Hi dev8state I just tweaked the timing some the engine runs much faster without
all the laggy stuff from the main scene
You can download 1.7.4 and install it in a different place from your other version?
I'll see if I can make a Phun version
decent job for a first engine Suggestion: make the spawned circles the same size as the cylinder and move the killers down, you'll get a lot more power
Sorry BluGain, that comment was more directed at funnypig
Your engine is very nice and does a good job of illustrating the 4 stroke principal
Mine also shows the different strokes by color change, I guess mine is more geared tward people that already understand the concept
If you try to build a high speed 4 stroke engine you will find that the Phun
polygon gears wont work well and the timing will slip Anyway nice job
again
wapperott, what did you open it with? try reloading the scene also there is an updated version some of the big ducks in this pond liked it so I'm sorry it didn't work for you
PS there is also a phun version