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The skin is absolutely beautiful as always, very good job on that!

If you ever need help with internals there are a few people that can help you. I'd be willing to help but I'm not the best at it. I would ask Meerkoos or NGPhil for their help. They're the real pros
It doesnt seem very laggy to me, and as long as you pump it slowly it seems fairly reliable as well.

The only problem ive really had is the feed ramp failing to elevate, but it seems pretty rare.

Also the hammer seems to just barely hit the firing pin which can lead to some rounds not firing, I'd increase the hammer spring constant to make it hit harder.

Overall very good job on this! :tup:
The level of detail on this is amazing! I actually think this version of the FAL looks pretty good, although I do like the wood as well.

The internals are very realistic :tup:
Pretty cool!

Its extremely super duper complex, I'm surprised you could get it that reliable. I certainly couldn't

Would this have an effect like the Kriss Vector in real life? Where the bolt hits down instead of back. Or would it increase the recoil because its hitting behind your hand?

Either way its very cool :tup:
I like it! The action is fast and snappy. Only had a few jams after a hundred shots and they were all just double feeds.

Great job! :tup:
Revolutionary triple feed.

I think the gun still needs some work on extraction, especially on live shells. But it'd probably be easier just to start from scratch on that.
Nice! I like the locking mechanism on it! Definitely a lot more fun than my current system of lock

Good job! :tup:
I kept playing around with ways to make it spread but I couldnt get it. I got the axle part, but i could never get a consistent spread. It never occured to me to use a low density poly. Thanks!
Wow! I really like your aiming mech. Very easy to use, you earned a sub! :tup: :tup:
Your internals on this look very very nice, a lot lot better than some of my ones.

There are a few things i would change. Your key for the slide pumps too fast for the action to handle, just change that thruster down a little bit. Also the spring for the elevator is a little fast and the shells can get stuck on the top, maybe just a little damping or less constant.

Very good gun though! You earned a sub! :tup:

Edit: wow, you seem to have a lot of quality guns, don't know how I didn't see your stuff earlier!
Last edited at 2017/01/19 04:08:17 by TheClankinator
Thanks! I tried it once but it just kinda seemed slow to me. I may have done it too large though, I'll give it a *shot* ;) Thanks!
Last edited at 2017/03/12 06:37:25 by TheClankinator
Nice! Looks pretty accurate!

Now try to make a .22 ;)
Oh! You actually did it! Impressive :tup:
Awesome! Its very good code and it seems to work very nicely!

The only problem I see is that, as far as im aware, you dont want bullets to over-penetrate. If its not true I'd love to learn how it works
I actually tried to make it have one, if you can pull the two switches at the back of the bolt up and down, respectively, it unlocked the bolt without moving the barrel. However I couldn't implement that as the charging method, as the barrel moves the round backward to be chambered
@Xray

Oops, didn't notice that! Thanks for letting me know, I'll try to fix it
Woah! Works insanely well, especially for 60hz. Very impressive. I would increase the density of the critical parts and increase the hz up to at least 200, but it works really well right now! Great job! :tup:
Very nice! I tried to do something like this a little while, but mechanically, failed horribly. Glad to see this is the opposite! Works very well! :tup:
I agree with Xray. Very good idea. Kinda jealous I didn't think of it.

I however think that the pin should stay grouped with the assembly. I like to peek into the guns a lot and it would be a little hard to find the pin if it wasn't grouped with the rest of the assembly, as I mess with the layers quite a bit.

Making the pin a keybind would also make it a lot easier, especially for reversing the process.
Works very well, and is extremely accurate. Nice job! :tup:
@8-bits - Yes, when you see the bolt lock back you can pull the oval shaped button above and to the right of the trigger to the left to drop the mag. You can then drag the other magazine at the bottom into the magwell. Then just pull the bolt back again
Please don't steal other's content. :(

This was made by KRANE
Again, please don't steal other's content.
These are actually two different things. The left one is not the Nvidia logo, but the Geforce logo, a brand within Nvidia. The right one is Nvidia's actual logo

(Also Algodoo can be used for much more than comparing things ;) )
Nice! Seems to work pretty well. However the barrel unlocks from the bolt too early, if you pull the bolt back very slowly the barrel unlocks before it can catch so it gets sent forward and the bolt can't go forward again. This can result in the gun locking up completely, I would just move the barrel catch forward a little bit. I'd also include an auto sear, but I don't know a lot about cannons, so that might not be needed. Other than that great job! :tup:

Edit: Yep! Seems to work perfectly fine now, great job! :tup: :tup:
Last edited at 2017/08/07 18:50:29 by TheClankinator
Wow! Works pretty well and the motion looks very human like, Great job!_o_
Wow! Never seen any gun with internals like that, reminds me of the Kriss Vector. Great job! _o_ _o_
Very nice! Glad to see you back making stuff!:D

This is a pretty robust system, there's no shaking of the parts and the barrel doesn't bounce back or forward, awesome! :tup:
Huh, that's actually a really cool design for one. I'm jealous I didn't think of it, great job! :tup:
Huh, using the trigger bar for an auto sear seems like a pretty cool idea. Very well built gun, great job! _o_
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