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quite so cool and quite so laggy, 9/10 for awesomeness, idea and lag:tup:
below the "follow with camera" options, lies another option called "bind to gravity direction" this makes the object decide what way the gravity goes. you can check my "gravity decision room" for instance.
does'nt work for me:( the first shot falls out, those claws that are apparently supposed to hold the shells, are loose. it wont reload properly:(
not rating till i get a working one:)
pretty cool, but mine did'nt follow the mouse, it moved by itself
hmm, it did have a couple of flaws. some killer objects would kill the pane (this might have caused it to stop at certain spots. anyways good job:tup: 8/10 from me
wow, very good:tup:
using them on a car atm, works great so far:D
10/10
pretty cool with the scripting and all, tough im more of a mechanical kind of guy:)
9/10
nice:D for those of you who dont know, monitor and virginia were two of the first armored ships, and once they were in a fight against eachother, but eventually had to quit because they merely dented eachother:P
The next part is pretty delayed, mainly because i just got my computer up and running again, also collides with school and i need to figure out how it looks. but stay put, it will come sooner or later
New version has been posted and is ready to download, check mt profile
awesome! 10/10
I know who LP are, i used to listen to them, then they sold out. I'll see what i can do...
ok Caleb, i had your problem one day ago aswell, i solved it because i had installed for windows xp, when i use vista. install it for the correct system, and it should work.
and the Hindenburg was a good idea, i'll see it through;)
well.... i hate steam.... but i love punk.... i guess steampunk is a pretty neutral thing...

back on track - nice job, liked the looks of it, the telescope adjustability thing is pretty obsolete, and i'd love to aim the MG. 7/10 for now:tup:
I fricking love the m1 garand, nothing like that magnificent PING it generates when youve shot your last shot.

nice job as always, 10/10
i dont understand what you mean Sheepborg
Greetings, this is Agent Johnson, we have traced your IP adress to 01.073.613.47 and will be arriving at your location shortly. Please do not make any attempt of escaping, doing so will get you neutralized. We're on to you Aidan... or should i say Abdul?
Last edited at 2010/01/04 21:29:25 by scrabs
In the beginning, the truck was somewhat breakable, but i removed it so it would'nt lagg to much. But i'll see if i can fix it
uhm, the bee appears to ble glued to the background somewhere

please fix :3
well, it turned out if i got him eyes, he looked retarded, but managed to update him to give him a better (?) face
kinda reminds me of my favorite comic Cyanide and Happiness, could've been better tough
1st of all, speak English or don't comment at all
and second of all, even as a fellow Norwegian, i barely understood what you wrote there
Last edited at 2010/01/24 21:03:32 by scrabs
there was 150 originally
then they just googled random animals and made a pokemon out of it...

my favorite when i was young was machop <3
hmm, not sure how that could work out Naf, i'll see what i can do
Kilebantick, it does nothing, but it does nothing with style:D basicly, every scene on phun does nothing, this scene is pretty similar to any sequenced gun scene, one thing leads to another in a cluster of different mechanics.

10/10 from my side, for spending time and making a large sequence
nice:)
9/10
nice:) less laggy then the first one 10/10
@ Protector, sure did:)
wow.... uhm...

you know... there's something...
something that probably shouldn't be there... it has... something to do with.... well...
offending people?

other then that... fair enough i guess.... uhm... 6/10?
whoops, noobie mistake:P
Last edited at 2010/02/09 15:17:59 by scrabs
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