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try making your own budy instead of textures
check out my scenes and see that hand-made is better than texture
nice, i have yet to make a tranformer
Nice!
suspesion is fairly breakable though
if you like bikes you might want to check out my kawasaki ninja because it is very realistic
oh i meant to put layering
nice, but the suspension is not the best
when you hold the brake it has an immense shift downward
the whole jeep moves down for no reason when you brake at a standstill
the mixup of lighting on the wheels ccould be from a dynamicly lighted picture that might have messed it up in relation to real world lighting
pretty good for a concept
did you see my hummer hx?
merry christmas! --sheepborg
Last edited at 2009/12/25 14:14:37 by sheepborg
I beleive that the problem comes from the suspension arms being connected at more than a 5 degree angle upwards (not changable on this)
it also has to do with the four wheel braking
i dont have that problem on my gt car (and it does have four wheel brake)
oh well; you dont notice it that mach anyway
lightness of tread? (how do you mean)

smaller? how (in what way)
yeah, a diff lok would do good because it ould give more power without making it too jumpy
controls:
arrows control the arm
a,d to drive
, . to control the bucket tipping

fairly good however the terrain takes time to cross and there it nothing you can do with the rocks because there is not a semi colliding hole and there is no where to move them to
Last edited at 2009/12/27 03:33:39 by sheepborg
better than the last one but i would still have to recommend colors so it actually looks nicer
also i would suggest that when you press three to open the hitch thing, that it puts down a thing on the trailer that would be more reliable than the block at keeping the hitch up
I might also suggest making the balls that are the irt slightly smaller
long list :bonk: but it will much improve this scene :tup:
have you seen my stuff lately; i have gotten so much better now
hmmm it runs in 100% realtime on my laptop
your four stroke timing is good
the top cillinder it the one that packs more punch; all of the rest are not really doing much
have you seen my four stroke with fuel?
Much better!
it looks very nice now
but I dont see the automatic trailer leg going down on the press of 3
once that is fixed i will give you a 9/10
yeah but the mustang doesnt have it that bad
i never have this problem with anything that has the susp. starting lower and sloping up to the wheel
uh..... it kinda doesnt walk
it really seems to go too fast andwhen it accelerates it tilts more than it shoud
i like the track though
I am so glad you made this brakable
ever since i saw it first i have wanted to SMASH it :devil:

however with your shading remember to add lighter spots in adition to dark ones
the truck is the best
that is very powerful!
of course radial engines are typicly easier to make strong because of the way they work
you should look at my 2 engines
they arent as strong but they are pretty cool
why arent there headlights to turn on?
headlights would be good for the tunnel
no, the look is the similar the principal is the same but i did make this myself
sigh_
*thank you kilinich for the principal to it working*
I will put that again when i make a V100 version
yeah somebody rated My cannon a 1/10 ... It was so annoying
My laptop is a gateway with an intel centrino that runs winows xp. I love it :love:

on my engine with fuel i did have to mess up the timing a little in order to get a good "explosion" plus mine is less than realistic.
it is fairly prone to fayling because of all of the evtra rotation in it
weel i gont have algodoo so can you explain what is suposed to happen
nice but the controls are pretty confusing
Last edited at 2009/12/30 01:42:33 by sheepborg
spawning stuff is super easy!
make a gear or square and make it collide with something besides the collision group of the thing you are going to spawn
then make sure the hinge is a motor so the spawner (gear/square) repeatedly hits something
then in the script menu section titled "oncollide" type:

scene.addcircle({ pos := e.pos; radius := *X*; color := [0,0,0,1]})

replace *X* with the desired radius
you can also change the color
make sure you type this in between the origional {} things
the stuck problem is an easy fix! lucky for you
the problem is the pistons turn under all the pressure
all you have to do is make more rectangular longer ones so thay cant rotate
errrr... ...wow you can cut along a line
:tdown: )|(
Please make it clear that these are only skins
please make something next time
Last edited at 2009/12/30 20:13:08 by sheepborg
AMAZING!!!!!!!
i love the way you made the mechanics
for the people who think tracing warrents a low score i would like to see them eyeball one of the wheels and get it right
Very nice!
although i am so used to seeing other models of the gtr that look funny with oversized rims and such; good job picking the best model
Because you made it white it is kinda hard to see shading
i am in the middle of making 3 different detailed cars but they are taking forever because i never want to finish them
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