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Wow you made a cool tower out of houses
Tip: I reccomend increasing the hinge strength for the whole thing or at least the bottom so it doesn't sag under its own weight.
Overall a good start to a fun game!
Suggestions: make the boat's bow pointed more up so water doesn't go over it and make easier controls for the crane.
Unfortunately I don't know how to rate
Well, what else what was I expecting, a spectacular explosion.
Ugh, for the millionth time, these are my things that you should give credit for.
Uh, is this from s noonan?
If you make the pupils have no collisions it becomes a car!
Uh yeah thats my skyscraper...
Actually pretty realistic for a top down car
Thank you for giving credit!
So what I did was:
1: shove one of them into the goal
2: realize I got it stuck
3: Made a spark nuclear bomb
4: bring the simulation down to like 1 FPS
5: crash Algodoo

This took place in the span of 10 seconds.
Retro Thank you for spotting that!
The most impressive thing here is the shop system and the screen scrolling and the original game idea!
Uh, ok?
Always Has Been...

*Chucks cylinder marble*
Where is the cannon
Are you allowed to have multiple entries?
1: Don't use so many axels
2: Make the shape behind the phone have no collisions
For some reason the car just collapses when driven up the slope. Maybe make the hinges stronger?
I put all of them in the bottom of the middle pillar and watch the building jump and crumble on impact
When you try moving the whole car just dies
Pretty good for a new player!
Wow they're so powerful that that they fly away from each other
The destructible map is great! The jeep kind of flies into the air after the first hill though.
I mean, I know it's a blooper, but...
I wasn't expecting everything to explode and fly into the air:D
The car kind of loses peices but still stays together. Try making the car have more destructible parts and make it no self collide.
Um, try actually connecting the pieces together and it will be a decent crashable.
There are a good amount of tutorials on Youtube that should be easy to follow.
Well using the motor slider values can be a decent bet, but the best way to do it is by scripting the motor.
Try putting this script into the motor's postStep:

(e)=>{
keys.isdown("right") ? {
motorSpeed = motorSpeed + 0.05
} : {
motorSpeed = 0.001
}
}

WARNING: The axel will just get faster and faster and FASTER.

Hope this helps!
For the picture I just took a screenshot...
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