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lucas made that car, so no, you didn't do anything here
*gallardo
Nah, the ONLY thing you can do to improve performance in Algodoo is upgrading your processor, but you have to buy an Intel. AMD processors are good for everything else but Algodoo (they have like half the performance of a comparable intel).

You won't note any changes if you change your videocard or RAM. believe me, Algodoo only uses a lot of CPU and a tiny bit of GPU, and 1500 mb of RAM (speed doesn't matter)
Scripting is not "more advanced", it's just useful and harder to learn than mechanical thingys. It's very useful but you need a lot of time to grasp theessentials, then when you have a minimal idea of what's going on, you can try and use scripting

The only way you dould do that with no scripting is making the body impossible to rotate, but that's unrealistic :/ if you wanna try that you have to go to the script menu, find inertiaMultiplier and put +inf there (i don't consider that a script since you would be able to change it if it was on the interface).

Another way involves Thyme and is the same mechanism that some satellites and such use. You make a circle with some mass rotate according to the angle the guy has, so if he's falling face-first, the circle would spin clockwise and the body would get oriented, spinning counterclockwise. this is very realistic on machines
Depends on the engine. Old Ford V6s have a total length of 60 cm, while a 2.0 I4 engine might have 50 cm length. we even have a v8 Ford engine at school and its length is that of your whole arm

0.1 m is 10 cm lmao
Why did you use 600 Hz? I'm getting 15% sim time on a scene where i'd have over 300%

If it's because of the speed issues then do this:
Select the wheel axles, go to the script menu, find legacyMode and put 0
Then press F10 and write

Sim.limitAngVel = +inf

then press enter and F10 again to get the console off the screen
You might be able to fix that engine, but it has a lot of problems

First the balls should be spawned closer to the piston, when they spawn in this engine they're sepaired too much and so they almost don't make contact with it
You have to improve the timing there, if you make the simulation speed slower you'll see that the ball spawns when the piston is at half the height
For that you have to go to the stretched axle that links the circle with the spawner to the crankshaft, and do this:
Untick the brake, and go to the script menu. now on the bend part:

bend=true
bendConstant = +inf
bendTarget=2

This will make the timing always perfect

And one more thing: stretch the piston so that it is a square (1m x 1m).

With all those changes I could make this engine run at 70 rad/S stable
This thing is so nice i'm not gonna bitch around with the frequency you used. it works really well!
Okay, i've already done one and i think it's pretty good already (not as good as Meerkoos's skins, but it's pretty decent).
That best skin in algodoo part is kinda too much for that skin but you/anyone could try to improve it with chromed parts and better placed textures, i don't wanna participate in this anyways so i guess my skin is a pretty good start for anyone
working gun and skin here
It's not nano... it measures 1m in the compressed state and like 3m when it's fully open
The car is too big, but mind that 100 m/s = 360 km/h

So this is going at 360 km/h
Stop spamming, you shouldn't upload more than 2 or 3 per day
*rubik's
Same problem here. I'd spawn a box with some timeToLive when you touch the green or red boxes, and delete the code there so that it will only spawn one box. like:

onCollide= (e)=>{scene.addBox(whatever); onCollide = (e)=>{}}
And for the clutch issue, yeah that's kinda bad. If you wanted to make it better i'd use an average between the older output of the average and the newer position, or between the older pos and newer pos (that'll be rougher but easier to code)
You haven't been getting comments because almost no one like your scenes. really, you're getting 50-200 downloads on your scenes, because they're very low quality scenes, and i can barely get 4 or 5 comments on my scenes , and they're mostly from people that have subscribeed to me.

Start making better scenes or no one will download them!
That's because there's something called center of mass AND momentum here.

I was gonna write a huge wall of text here but halfway i realized you wouldn't understand any of it, so back to basics :lol:

The center of mass is the place where something rotates if you throw it (when you're not holding it by any means). If you take a stick and throw it you'll see that it rotates on its dead center. Now if the stick weights more in one side than the other, it will rotate closer to the heavier side, and that will be where the center of mass is. Also, if you make the stick balance like on a seesaw, you'll see the the place where the stick balances perfectly is when you put the base exactly where the center of mass is.
In this case the center of mass is a little bit below the axle on the center of the triangle. So when the triangle goes up, gravity pulls it downwards, making it go down with more speed, and the motor axle you added there actually brakes the triangle, so that it stays at 15 rad/s (relative to the green bar: if the green bar goes at 100 rad/s, the triangle will go at 115 rad/s!). But the triangle wants to go faster, so it transmits speed to the green bar, and that's why it rocks like that. If you want, you can take the green bar and put Selection => Follow and Track rotation, and you'll see that the triangle always rotates at the same speed

Could you please delete this scene?
Again on popular?

wat
112 metres or not, he made it work fast. The main problem with big things is that they're slow and heavy, but this works awesome
Seems pretty solid! I'd lower the timetoLive of the explosive shells' smoke to, say, 1 or 2 seconds, but the rest is good
and the ballistic gel seems like a good idea but it's gonna LAG a lot if done right and with the shotgun body and all
Such a crappy scene

This is not glitched at all, and it seems you made it in 2 minutes <_<
How hard it is to put a killer at the front of the gun, to delete the spring?

It's okay though
What realHI says is true, but there's another thing: those gears are total utter crap! You should use s_noonan's spur gears or conundrumer's cgears. I also use some gears composed of lobes that work very nicely when they're little, they're used on my printer (page 1 or 2) because it's easier to make rack gears out of them

Try making it sturdier and of a more realistic size, and add fuel and ignition to it. you'll prolly need a lot of tries to make the fuel inject properly (I always had trouble with that on my 4strokes) but the result is awesome ;)

Rated 10/10. though it'd be nice of you to change the gearing
"Don't expect to draw anything like that on this machine."

You sure? :lol:

I'll try this with a joystick later, and see how it'd behave. It might be a really good idea
Last edited at 2016/05/29 04:13:00 by The Linkage
wat
1 ton is 1000 kg
I think this is not allowed...
reported you btw
How to (not) english
:tup:
Last edited at 2016/06/12 18:40:49 by The Linkage
Your problem is that you don't know what to do. you can't say you're bad just because it's your "4th level" or whatever.
Stop uploading scenes and experiment with Algodoo until you're good enough. spend at least 4 hours on making a scene you'll upload! Otherwise you're just spamming here

My scenes, for example, have like 200 geometries. here you only have 1
Oh haha sorry, this just got buried under a ton of scnees and i didn't even bother for finding it

I just think that anyone who posts a scene saying it is bugged or, well, asking that way how it works should just delete it after it's clarified. but that's just my way of thinking

Besides i wanted MoBuilds to delete it at most
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