Lel I'm pretty sure that's because you don't have any comments on your scenes...
Xray is that the only way to do the binary onLaserHit? (with an off state as well)? I've used that on 1 or 2 scenes but always thought it was a bit too complicated
FYI you don't have any comment in any scene. This is like Youtube, you start here and unless you're really good you'll end up without anyone noticing you, so try the best you can. Also please don't get involved with algicocraplons pleaseeee
"Now where's the mag... oh"
Actually looks like a very good gun, only problem I had was that the magazine catch-thingy couldn't keep it in place because a round bugged and went through the back wall of the mag a little bit (pic)
umm can you try making them mechanical? This kind of gun always seemed to me more like an art scene, and that has nothing to do with algodoo. At least add a controllable guy in a shooting range, idk
Very good idea with the dashboard screen thingy. maybe it'd be better if you could change the controls but that's kinda more complex. The gearbox seems too overdrivey so it'd be nice if you could limit it to 250 km/h by lowering every gear's ratio (acceleration is really depressing in this car) or use 500-600 density on the spawned balls (didn't try but it should work)
Also, instead of using that scene.my.pos1 for spawning the balls you can also use e.other.pos lel
Far as I know, electric motors consume more amps the less angular vel the shaft is going at (inversely proportionate), and the function is kind of like a quarter of a circle for a graph with RPM in the X axis and amps in the Y axis
Usually it's hard to ignore the fact that it's 100 meters long, especially because the rate of fire is crap on this scale xd
Just try to use less frequency, like 600 Hz or less, will ye
If this starts getting used, I'm in deep...
If you make the bullet very light and the spring strong wouldn't that cause better muzzle velocity and equal recoil? A scene with comparations wouldn't be a bad idea
{m1 := Math.max(scene.my.a, scene.my.b);m2 := Math.max(m1, scene.my.c);Scene.my.high = Math.max(m2, scene.my.d)}
It may not work so I'm gonna test it now. but use it and tell
Can't argue with clank, it's a nice gun. Easy fixes might be using these settings on the bolt spring so you get much better fire rate, and if you can, please use double stack on the magazine. thre are too few rounds there. Also use zero damping on the magazine springs and more constant or length so that it reloads faster. and the ejector thing is true
The idea is ok, but you could add an object like a circle that gets killed after the bullet leaves the barrel, which has the thruster. this way they're bullets and not friggin guided missiles
Hey can you upload this on the Mrble race and athlon group? Just get here through a browser and "edit" your last scenes, and put them under that group
Wyatt, I can't help but laugh at your problem . you need to download those drivers since you had them installed on the other hard drive but when you changed the hdd you don't have them anymore. You just have to know if it has a Nvidia, Intel or AMD videocard (NOT processor, videocard) and then you go here http://www.geforce.com/drivers if it's Nvidia (open that on a browser and click on "Auto detect GPU") or here http://support.amd.com/en-us/download if it's AMD, again just click on Automatically detect and install
If you didn't get some things just tell your dad to see this comment, maybe he can help ya. I only ask one thing: upload your scenes under the corresponding group! It would be Marble races and athlons for you
Tell me, what videocard do you have? You can download a program called GPU-Z and send me a screenshot if you want. you don't have to install that program, you can just run it and tell me what it says