imo Algodoo not having pressure simulation makes it easier to make guns. Just do this:
Use 200 Hz or more: go to the ear in the upper left corner, then Simulation, and change the frequency slider to 200 or 300
Use more density on everything: use 50 or 100 on every object even if everything seems too heavy. this improves collisions a lot
Use the conventional spring round system: download any gun, take a round and use the ALT key to select individual objects from the round, then hold SHIFT and move the mousewheel up to move the object back, and you'll see how they work
Again, put your last, say, 10 scenes in the correct group! At least start someday. you should just put them on the right group and then start getting them on the group just after you upload them. It is there for a reason and it's the only solution we've got, plus it's only 1-2 minutes per scene to get them there
You always have to use density higher than 50 for everything. Ignore the weight: density improves collisions, and so your gun will work better even at 200 Hz!
Don't use algobox for anything related to messaging like telling someone when you'll be online, ESPECIALLY if you make a scene exclusively for that
In other words, use Google+ or whatever else and don't bother in Algobox with anything that's not algodoo-related
You should find some way to organize what you wanted to tell your friends, and if you want, update this scene and tell them here. just don't post another message scene for that please
1: It IS a problem, as every kid in the universe starts using the program for anything but simulating physics! Stick figures... what do you think they do?
If the price was put at, say, 1 dollar, then people would be able to buy it but a lot of kids wouldn't and they'd be left out, and we would be pretty happy. Before algodoo was free, say 2014 (i think), everyone helped each other and the community was nice. After it became free, it was a matter of time until these youtubers started attracting kiddos here
2: You're right, but kids are having fun with 2d pictures, not physics
3: YOU don't know them. We tried to teach them basic Thyme but they just started downrating our scenes and telling us that they would keep doing crappy scenes (in their own way ofc). I didn't really check who you are/how much time you've been here/if you are one of these little spammer kids but one thing i can tell you is that if you had been here for a year more, or 2, you would've noticed what the problem is
4: See 1 and 2. People here hate art/ "stick figures that don't do anything" scenes. There needs to be some kind of control, and there isn't.
well now that I checked, i was right. you make those scenes. Whatever you find amusing about flinging stickmen around, almost 100% of us older users don't. You upload scenes at double the rate than me, and I uploaded a lot the first year here.
I'm gonna explain all this hate to algicocraplon thingy, and I hope you read it:
First of all, you see the "New" tab? That is the place where everything uploaded goes, and where people can see and uprate scenes if they like, or downrate if they don't. Well it is clogged up with 5-minute scenes that don't do anything remotely interesting (like your scenes) or that don't do anything at all. So the more complex scenes are displaced by algicowhateverthons, marble races, BFDI, "for [user here]" and they're almost never rated because we don't like it and no one else rates at all. Then our scenes get to the 2nd or 3rd page, where no one actually looks, and they disappear.
But what happens if they ARE uprated 2 or 3 times? Well then they go to the "Popular" tab and more people see it. And then it actually IS worth something spending so much time on scenes, because someone else saw the scene.
Now take this fact: there IS a way to solve this nonsense, that helps us all, but nobody uses it! If you upload your scene via a normal browser you have an option to upload the scene to a special group that we can hide. And you can hide our scenes too, if you hide "Technical". But if you don't want to upload your scene by a normal browser and just use the integrated browser you don't have the option there because there isn't one. But but but what you can do is upload it from Algodoo, then copy the link and go to a normal browser, then EDIT, and you can choose the group where it belongs (in your case "Marble races/algothons/whatever")
But guess what, nobody does that. Now you get why we're so mad at you all, don't you?
Another thing, do you know why only we rate? Because you have to use a browser for that. kids = too lazy
well shit you're wrong about the lag thing, everything with a half-decent Intel (dual core for example) can run this scene. and i'm saying that because I can run it at 100% on my gaming PC, got an hexa AMD, and everything single-core-utilizing runs like crap here
It still seems to me pretty much like a Wankel in the complexity part. What I do for wankels is tracing the chamber with the rotor and taking a screenshot, then approximating the chamber to that. The rest is simple
You encouraged me to make one of these - maybe spawn
The glitch is actually caused by making things too big
The problem appears when your machine is very far from the center pos [0.0,0.0]. When a car is, say, 10 times bigger, you'll want it to go 10 times faster so that it looks like the real counterpart, but it'll travel tenfold. The farther from the center the worse the problem is, but the problem is that once you've gotten that far, you can't just get everything to [0.0,0.0], it won't fix itself automagically.
One thing you could try is copying everything and moving it to a new scene in the proper position, maybe it'll get fixed, idk
FYI your scene is like on [-5400,0]
Another thing: I'm always very paranoid about this, but one thing you could try is undoing sim start after you test your things. So for example you're making a gun, and you want to test it: you start the sim, then you load/cycle/fire, and after that you just open the undo dropbar and select "Undo sim start". That will ensure perfect grid alignment which is mainly why i do that