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Kilinich
2014/03/24 14:37:18
Try to use "wings" and thrusters:
http://www.algodoo.com/al … p?id=59819
Kilinich
2014/03/26 20:07:47
There are some glitches in 3d engine but the work you did is just amaizing.
I'm very happy - we have another algodoo thyme maniac. That pushing me forward to make something crazy)))) 10.
Kilinich
2014/03/26 20:12:53
Why don't you use stratched hinges instead of that rods mess?
Kilinich
2014/03/26 20:14:53
That's pretty cool!
Kilinich
2014/03/26 20:17:25
haha! a manage to fall in water!
Kilinich
2014/03/28 07:28:10
scene.my.abs = (n) => {n >= 0 ? {n}:{-n}}
there is no need for {}
scene.my.abs = (n) => {n >= 0 ? n : -n}
Kilinich
2014/03/28 07:29:23
Why don't you post all of it in forum? Besides, most of this already there
Kilinich
2014/03/28 07:30:46
"For" is only 40 iteration deep, I recommend to decline and use "xFor". Look for it in forum.
Kilinich
2014/03/28 07:33:39
Rain cause a huge memry leak that I can't handle
So please restart your Algodoo after that scene.
Kilinich
2014/03/29 16:58:58
You could use one bending hinge for each node on antenna instead of few stratched.
Kilinich
2014/03/29 16:59:59
nice mess)
Kilinich
2014/03/30 20:11:10
So you assume polygon as equivalent circle right?
Kilinich
2014/03/31 03:26:17
It needs more power, it cold not climb on 15 degrees slope
Kilinich
2014/04/04 12:23:00
Do you know about usage of stratched hinges instead of rods?
Kilinich
2014/04/04 21:05:01
car should not bend like this on accel/brake
Kilinich
2014/04/06 19:55:39
What it should do?
Last edited at 2014/04/06 19:56:03 by Kilinich
Kilinich
2014/04/06 19:58:15
Wow, great engine. Vehicle needs suspension I think... )
Kilinich
2014/04/06 20:03:34
good engineering!
Kilinich
2014/04/06 20:07:03
It need some sort of suspension /-)
Kilinich
2014/04/09 11:10:58
Amaizing!
Kilinich
2014/04/09 11:12:15
Too many colliding objects. Lag.
Kilinich
2014/04/09 11:18:14
It's not perfect but very good!
Kilinich
2014/04/09 11:20:29
2.78s
core i3, 3.1GHz, integrated video
Kilinich
2014/04/10 19:24:23
drawtriangle declared in root container, not in scene.my
that's why it's not saved with scene
Kilinich
2014/04/12 06:02:36
It used already in all my engines )
Kilinich
2014/04/13 18:30:50
What is that green ray?
Kilinich
2014/04/13 18:34:06
set textureClamping = [true,true] to avoid ghost images
Kilinich
2014/04/14 16:10:06
No suspension (
Kilinich
2014/04/15 15:54:36
You could use scene.cloneEntity instead of doeing it by yourself...
Kilinich
2014/04/15 20:35:25
2x2m, 1000kg and only 1500Nm? What so high in it? You need to get more torque to make it works in a car.
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