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Try to use "wings" and thrusters: http://www.algodoo.com/al … p?id=59819
There are some glitches in 3d engine but the work you did is just amaizing.
I'm very happy - we have another algodoo thyme maniac. That pushing me forward to make something crazy)))) 10.
Why don't you use stratched hinges instead of that rods mess? :x
That's pretty cool! :tup:
haha! a manage to fall in water! :lol:
scene.my.abs = (n) => {n >= 0 ? {n}:{-n}}
there is no need for {}
scene.my.abs = (n) => {n >= 0 ? n : -n}
Why don't you post all of it in forum? Besides, most of this already there;)
"For" is only 40 iteration deep, I recommend to decline and use "xFor". Look for it in forum.
Rain cause a huge memry leak that I can't handle :bonk:
So please restart your Algodoo after that scene.
You could use one bending hinge for each node on antenna instead of few stratched.
nice mess)
So you assume polygon as equivalent circle right? 8|
It needs more power, it cold not climb on 15 degrees slope:(
Do you know about usage of stratched hinges instead of rods? :y
car should not bend like this on accel/brake <_<
What it should do? :huh:
Last edited at 2014/04/06 19:56:03 by Kilinich
Wow, great engine. Vehicle needs suspension I think... )
good engineering! :tup:
It need some sort of suspension /-)
Amaizing!
Too many colliding objects. Lag.
It's not perfect but very good!
2.78s
core i3, 3.1GHz, integrated video
drawtriangle declared in root container, not in scene.my
that's why it's not saved with scene
It used already in all my engines )
What is that green ray? :huh:
set textureClamping = [true,true] to avoid ghost images
No suspension (
You could use scene.cloneEntity instead of doeing it by yourself...:huh:
2x2m, 1000kg and only 1500Nm? What so high in it? You need to get more torque to make it works in a car.
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