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awesome!
Good job MrGlinzz, I just recommend to change sim frequency to 1000Hz for better hit at the target
It is very good, I like it
Very cool! I see how you did the movement
Try changing 1 - math.vec.dist(...) / 3 to 1 / math.vec.dist(...), it is more reallistic
This is an awesome walker, I love the fluid movement
Thanks!
Hehe, why you don't make just complete scenes with all these things you got on your PC? May make a movie? XD.

PS: The scene is so reallistic, try clamping the thruster power to limit the max and min power :tup: 10/10
Last edited at 2013/12/26 15:50:59 by Luezma
Hey very cool, very interesting memo tech
Wow, good sim! :tup:
Cool textures8|
Good work man!

Just make an equation that calculates when a polygon is inside of an entity(like a collision detector) and you finish;)
:tup:
Last edited at 2014/03/05 03:36:31 by Luezma
Hey I saw that the time is different at high sim frequency, it is higher.

I have an idea, change the current time to the man's current posX so it will move with the man ;)
Hey you don't speak spanish right?
I'm a guitar player and I'm very bad making 6-7, 6-8, 7-8 sessions.

I have to practice haha

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Last edited at 2014/05/13 08:44:05 by Luezma
It is too easy to trap it, may if you create a code of avoiding walls it will be harder(My english is not the best, sorry, the last time that I speaked english was the last year)
Very good man!
This is the best game ever
Thank you! I would like you to experiment a little with them, like creating different ambiances or something (anyway I'm working on it too hehe)
Little explain me. Thank you charles :v
*deleted*
Last edited at 2017/04/14 07:44:04 by Luezma
It's exactly what was in Boyle's mind hehe
Wow that's amazing guys, pretty interesting the blue ones behaviour
does that makes it faster?
Nice! This would be very useful in vehicles
I love it!
this is the most useful scene ever
Very good, nice and smooth working.

I registered to AlgoBoards too
Last edited at 2017/07/03 04:34:07 by Luezma
I want to see how this new motors will be used
This thumbnail sucks, I have to do something about these
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