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Srly, why do you guys upload tons of scenes with your "camps", if every of your "days" is freaking short! Every of these scenes is containing 15 seconds of "action", and then you post another scene for another 15 seconds, and another and so on...

Why dont you simply make a really long one with a lot of efford in it, that is actually enjoyable, instead of 2 dozens of scenes per week that spam away everything else
Making 2 accounts is forbidden, you know? Xray still checks for people not following the rules
acdc!
nah just kidding
/4 Test?
&4 Test?
Algobox from browser maybe?
You want me to fix your current turrets? Your current bullet script is broken, so the bullets wont shoot. I recommend you to take the base of one of my turrets(best would be the one of the basic turret), copy it, and redesign it for your new turret. This way you have a full preset of working code for the stuff you want
Hmm, but the scenes still are quite short. Why dont you try to make one that is 5 times as long as this ?
Another camp? Dont you ever get enough:/
I know a technique to make a very accurate pentagon on a normal piece of squared paper (or on a grid):
Pick a points, mark it,
go 3 squares to the right, mark that point
go 3 squares down, and 4 left, mark that point
go 3 squares up, and 4 left, mark that point
3 up, 1 right, mark
3 down, 1 right, mark
All tasks done in reference to the FIRST point, not to the previous.

Now connect the 5 points with the first one in the middle, extend the connection lines, and draw a Circle around the first point. Connect the 5 points where the circle intersects the lines ,and voila, you get an accurate pentagon
Right now, it seems like an algodoo update or similar broke the script, so I need to fix it again, which can be hard when thinking about how much text this is and how it is'nt even fully my own code xD
what? sorry, but I dont know what that means
Guys, remember this isnt a marble race or a camp. This scene will contain a race , thats not divided in different scenes. All stages will be sticked together, and in the end will end up in a circle-path, meaning that the characters run about 3-5 rounds. Things like rttb wouldnt fit for one because it is not very sports-like, and also is like a dead-end, which wouldnt fit into the round-system.

Also, whats with teh spam phun User?:/
You could have done it with a script spawning a series of circles to simulate the ray:D

If you never scripted before, I am the one to ask. I like to help users with that:)
why?:/ I'm not sure about how the rules currently stand, and if they still allow msg scenes(which I actually dislike too, but it seemed importand to me)
If this scene get's removed, I'm fine with it, because then there's a reason for it, and that means it's totally legit to me
Simple auroniksa:

#1: make an object
#2 Open its script box
#3 ???
#4 Move the object
#5 PROFIT!!!

Kidding, you use the scripting feature of algodoo to add a series of randomniced balls on the target objects which for themselfes update their look while existing, resulting in an everchanging trail
about 200 scenes and just 9 subs? xD

I have 50 scenes and the same sub amount:D
Less MR and less Camps is what Phun User means :3
nice, a complex solution for an easy "problem":D
And I just uploaded a scene with an easy solution for a pretty frequent problem ^^

Well, nice that there are still scenes uploaded using modern thyme code. All these camps are srly 2 short and 2 senseless, and most of all, 2 many
could you please type correctly? Its friendly, not fiendly. its eliminated, not elenaded. Also try to put more effords in your scene, then more people will view it
The friction IS set to 0 on all walls, so it can be easily seen how they move in all directions. Simply change the friction of the walls to 0.5 or any value to enable.
Okay, hang on a second, I'm riiight back...
seems like you are interrested in scripting? If you are, don'T try to post a new scene for every script you find out, and instead try to use it. Also, I am avaiable to teach you on learning how to do awesome scripts:D

If you need to see some examples of what I usually script, check out my scenes ^^
pls, theres alreayd too many camps and XYZsathlons. Can't you guys take a break?:/
Done, check out my new Scene, "The Factory(game) Part 5"

It's the fifth part of my The Factory series(play the min order), and it contains lots of gravitational madness:D
It's not geometrydash if theres friction, restitution, and the ability to pause right on the road. You have to improve that. If you need someone to script your stuff, just ask me, ill help any time
Also, one thing I got curious about: Could it be that your movement script is actually my invention? Same variables, same angvel, same velocity, same code structure overall. Just go to part 1/2/3 of my The Factory scenes(click on my username to get to my scenes), right click the character, and look inside the update/postStep box. I'm really sure that I am the one who originally created that script, and you got it via 3rd party from alasmyfoe. You can keep it of course, since it's usefull for games, but I just wanted to note that I am pretty sure I made this code back then.
Do you really upload a scene, jsut to upload it's "result" 2 minutes after that? Thats kinda spam you know:/
So this is the third time you uploaded a scene callling people to sign up for your "camp" after the last two also only had 9 or 8 entries? This seems kinda futile. Why dont you try dooing some other type of scene, then people get interrested, download it frequently, and perhaps they browse your older scenes and notice your call for participans. Maybe then you get more successfull with your scenes
How did you actually do that?
Why do algicosathlon stuff at al? So you can create scenes that last 10 seconds, then post their "results" a few minutes after that? Algodoo wasn't made for that, and it should really slow down with the camps and voting and stuff
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