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Thanks for the gears:) Now I can go on to make yet another engine (Like I always do)
I like the snake more than the hand. Just makes more sense. The hand can go anywhere with just two sections, but the snake needs to worry about balance.
How do you script something like this?
The effect is the sparks, not the grinding. I didnt try to make the grinding realistic.
I am going to make a test scene for this:P
Also, if the cable itself bends while it is rotating, the input and output will still have the same angle.
Yes that is what this kind of pump is called. Instead of pistons it uses long flat fins to move the water.
The ball flew out:P
I think its some kind of binary counter?...
It lags because there are just so many balls to reposition.
There is no timing. These engines work from negative spring damping. Timing does not matter because the spring just moves on its own.
Colliding timers limit engine speed and add unnecessary load. Also, depending on the type, they might not work at certain speeds. I might actually make a scripted timer for my next engine. Also when multiple balls spawn that is intended. It only does that at low speeds.
Lol the tire popped!
Springs do not have the InertiaMultiplier variable and their endpoints are pivots.
Can you make something like this for me, except with 2 sections but it does the same thing?
The snake would be harder to script as you have to compensate for balance and when it sticks out too far and falls over. Best solution: Put a heavy weight on the tail for stability.
I am going to make one that uses the oil particles to set the friction inside the engine. I will make it so the friction slowl increases until an oil drop sets it back to 0, just like a real engine. Two stroke engines rely on the oil/fuel mix and if it is rotating without fuel (Like if you try staqrting it with an empty gas tank and no oil) you could severely damage the engine.
Also smoke from a real two stroke engine is blue because of the oil. I couldnt find a way for the scripts to detect whether there is oil or fuel being burned, so I will try to work around that later. I might add some code in the oil itself to set friction to 0 on the things it touches.
K thx. also make the sections worm-like, without the ridges. Also make it so the color does not change.
There is a better way to do this. In the strecthed axle, change these variables:

motorTorque = +inf
motor = false
bend = true
bendConstant = +inf
bendTarget = 0
hingeConstant = 0.001

This will eliminate slippage at high load. Braked axles slip quite a bit each rotation. Bend axles try to move to the bendTarget and therefore do not slip at all.
How come the same set of scenes is always featured? Thats very stupid as it gives no other users any chance to have a featured scene and the people who made those featured scenes have INFINITE fame!!! There should be a 1 week limit for a scene on the featured list, and once it is featured it cannot be on the list ever again. Then it will give other people a chance.
I got an idea! Make the box on the update event, randomize its position every step. Then make it spawn a new box when it is deleted!
Waiiittt... I searched "Bagel" and this came up... WTF LOL
LOL I did this at home with real spaghetti and it spilled on my dog!
Needs more spaghetti!
Can I have some spaghetti with that sauce:P
@s_noonan thank you.
The first Wankel-like engines didnt even have triangular rotors! The "rotors" were actually three straight fins attached to a bearing on the shaft, and the housing guided them to rotate.
LOL triangle wheels!
When I first ran it, the pistons flew out. Then I redownloaded the scene and the whole thing exploded into the air!
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