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I see what it does, but why do you need this?
lol, good scene.
good scene, some predictions were really off haha, I guess it's rng. r u jayj?
is this tj link?
wow. nice generator, I look at code and like mind explode.
I want to make a scene that uses the basic hulls of objects from a user that quit, can I never use them?
what is this?
bruh, is david holding a ukraine flag?
yes I do.
circle stacking is normal. You can do that with the grid.
it's just a motor.
thanks, I keep failing at this, my best is like 16 lol.
that's actually pretty cool.
I like the suspension.
thanks.
I don't exactly get this, is this mean't to be a hinge where the 2 bars rotate?
wow, it looks like you could find it in some arcade.
nice, I thought you quit.
3 makes me dizzy.
this is hard.
the sparks look so realistic.
Hi Xray, sorry for bothering if I am, I have another question. How can you do app.gui.showmessage but instead of just in the centre you can choose the positions they go to?
Thanks!!!
that looks like ferb.
your rule page isn't in front anymore on my computer, did you do that?
that is very interesting, you could use that as some kind of suspension.
wow, I have never heard of that, amazing!
yeah, I know, but can I reverse the: higher the value the smaller it gets to higher the value the higher it gets in a way I can do something similar to the size/distance?
yeah, If you make the density of the boxes +inf it makes it really strong, but I wanted to make it able to be broken so, that's how it is.
When I put this script in onlaserhit but the texture becomes invalid.

v = math.vec.dist(e.pos, pos);
c = e.geom.texturematrix;
d = [0.02, 0.5 / math.vec.dist(e.pos, pos)];
scene.addbox({
size := [0.02, 0.5 / math.vec.dist(e.pos, pos)];
pos := [scene.my.screenpos(0) + _a - rotation, scene.my.screenpos(1)];
color := e.geom.color;
density := ∞;
collideset := 0;
timeToLive := 0.05;
drawborder := false;
texture = e.geom.texture;
texturematrix = {
[c(0) / d, c(1), e.geom.angle - rotation, c(3), c(0) / d, c(5), c(6), c(7), c(8)]
}
})
do you know what's wrong?
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