"the new algoryx momentum" meaning the Ipad update? I dearly hope that this will mean something to Algodoo PC, but I can't be sure, since i guess the Ipad developer isn't the same that makes Algodoo for PC
not even remotely...
If a wheel gets stuck the other wheel has to receive twice the RPM that it receives in normal operation. so if input angvel is 100 RPM and output is 100 for both sides, then when you jam one of the two wheels the other will receive 200 RPM
Really nice scene! You should make the wheel spin proportional to the pedals though. also try to use keys.isDown("left") for example to cut down the number of scene.my variables. You can use that like
Really good...
Another thing you can do so that it starts automatically is adding a thruster on the flywheel with timeToLive. it kinda defeats the purpose though
Another way would be to add a big arrow and drag icon like i did on my radials - can't ignore a big icon
Also, one more thing: the fuel line and tank are totally disconnected from everything. If you activate gravity or grab it you'll see that it's just floating around
yeah, I hate using glue just because of that...
I always use fixjoints, but sometimes I have to use Cgears or stuff and merely fixating one messes up everything
The gravity thing is okay, tbh i didn't notice until i accidentally dragged the fuel line
I didn't want to be the one, but... quite a shape you chose for the blower!
It's a good idea, would prolly be nicer if more snow was thrown away by the tube instead of ending up in front of the car thingy. But I like the concept
Told you Ryzen was going to bring hell to Intel. I hope you still haven't bought your rig
well fans on a pump? And 6 coolers? I was thinking, what if they made a thin (<8mm) radiator with the size of the case, that you could stick up like a radiator, but with more surface for airflow?
Or a case that doubles as a heatsink
Better than most people's attempts...
I'm getting tired of writing this on every scene but here you go:
First of all, use realistic size. At least make it less than 1 meter high please!
After that you'll notice that physics are really clunky, and objects go through one another, and axles sretch... there are 2 solutions to this:
First and foremost, DENSITY. Use high density for EVERYTHING. High density is more than 50. It doesn't matter if the engine weights too much after that, although you can start cutting up density on non-colliding objects for example, to cut some weight.
And last is FREQUENCY... this one is the most useful, but it also gives a ton of lag. Use less than 240 Hz if you can. The best is 120 for engines, though guns need more than 120 usually. Frequency is under Settings - Simulation (there's a slider)
Yeah I meant the price drop on the 7700K cause you said you were gonna buy that one. so ye, buy Intel, it will be cheaper than if you built the pc some time ago
I have no idea what pumps are used for water cooling, but that would need a high speed one
why don't you use more density? I shit on your trigger rotation limiter with just 1e7 force...
Use 150 or more on guns. otherwise everything has horrible collisions
And the bolt handle? Needs limits and should be faster to operate
Not really, go look Meerkoos's guns and tell me. The only problem they have is the size (shells and stuff just descend in slomo) but they're super snappy
Here the locking lever thingy does full turns... wat