Browse Search Popular Register Upload Rules User list Login:
Search:
"the new algoryx momentum" meaning the Ipad update? I dearly hope that this will mean something to Algodoo PC, but I can't be sure, since i guess the Ipad developer isn't the same that makes Algodoo for PC

I'll look at the scene now
The driver's arm goes up and down too much on bumps
ouch... must hurt
Just add a spring on his elbow to keep it low

Also, I wanetd to ask, what's your native language?
not even remotely...
If a wheel gets stuck the other wheel has to receive twice the RPM that it receives in normal operation. so if input angvel is 100 RPM and output is 100 for both sides, then when you jam one of the two wheels the other will receive 200 RPM
well, i'm obsessed with long recoil...

I love how everyone either uses default 2.0 density or goes full tilt with it
definitely an improvement, but still, no one seems to understand this...

use high density on EVERYTHING - GEARS INCLUDED! They slip horribly...
Also the tires are a little too big
definitely ejection. It works finally, but when the shell is ejected it always stays inside for a split second before getting out
Really nice scene! You should make the wheel spin proportional to the pedals though. also try to use keys.isDown("left") for example to cut down the number of scene.my variables. You can use that like

length = { keys.isDown("left")? 2.5:3.5}

and you have a happy TL
Really good...
Another thing you can do so that it starts automatically is adding a thruster on the flywheel with timeToLive. it kinda defeats the purpose though
Another way would be to add a big arrow and drag icon like i did on my radials - can't ignore a big icon

Also, one more thing: the fuel line and tank are totally disconnected from everything. If you activate gravity or grab it you'll see that it's just floating around
that is a box.
p.s the dude's name is Theo Jansen
yeah, I hate using glue just because of that...
I always use fixjoints, but sometimes I have to use Cgears or stuff and merely fixating one messes up everything
The gravity thing is okay, tbh i didn't notice until i accidentally dragged the fuel line
I didn't want to be the one, but... quite a shape you chose for the blower!
It's a good idea, would prolly be nicer if more snow was thrown away by the tube instead of ending up in front of the car thingy. But I like the concept :lol:
you should wire a screen to it and put a 3fps minecraft animation
AM4AM4AM4AM4

Told you Ryzen was going to bring hell to Intel. I hope you still haven't bought your rig :lol:

well fans on a pump? And 6 coolers? I was thinking, what if they made a thin (<8mm) radiator with the size of the case, that you could stick up like a radiator, but with more surface for airflow?
Or a case that doubles as a heatsink
Using "Improve arrow stability" on all of these is much better. Good job!
strangely satisfying to read

"Even Intel's latest and greatest Kaby Lake-based i7-7700K has experienced a drop, from $380 to $299"
only one, hopefully - reported
Plan B is what i've done since dawn of time (ford GT)
Makes friction a lil bit worse though
xdd

It's the one other game (besides algodoo) that i can run after my gpu went allahu akbar
Better than most people's attempts...
I'm getting tired of writing this on every scene but here you go:

First of all, use realistic size. At least make it less than 1 meter high please!
After that you'll notice that physics are really clunky, and objects go through one another, and axles sretch... there are 2 solutions to this:
First and foremost, DENSITY. Use high density for EVERYTHING. High density is more than 50. It doesn't matter if the engine weights too much after that, although you can start cutting up density on non-colliding objects for example, to cut some weight.

And last is FREQUENCY... this one is the most useful, but it also gives a ton of lag. Use less than 240 Hz if you can. The best is 120 for engines, though guns need more than 120 usually. Frequency is under Settings - Simulation (there's a slider)
Huh this is actually pretty good, pity that it went unnoticed. I'll try to make a version of my own later, maybe with rack gears
Why would you? Try doing something interesting here, spend more than half an hour on your scenes....
donde esta la biblioteca?
Yeah I meant the price drop on the 7700K cause you said you were gonna buy that one. so ye, buy Intel, it will be cheaper than if you built the pc some time ago

I have no idea what pumps are used for water cooling, but that would need a high speed one
why don't you use more density? I shit on your trigger rotation limiter with just 1e7 force...
Use 150 or more on guns. otherwise everything has horrible collisions
And the bolt handle? Needs limits and should be faster to operate
You have to add more than a 0... MUCH more than just a 0!
Just look at any of our sub-400Hz guns
that's more like pneumatic, since you wouldn't be able to move the piston at all if it were hydraulic
Don't make a logo, make scenes worth the time to see them!
I'M TOTALLY NOT FINE WITH YOUR CREATION

I'm kidding :lol: But it puts me off, seeing so many people using a crapton of Hz and little to no density change
I really have no idea about bikes of any sort, but isn't the suspension a little bit too high?
Aside from that, good scene :tup:
Not really, go look Meerkoos's guns and tell me. The only problem they have is the size (shells and stuff just descend in slomo) but they're super snappy

Here the locking lever thingy does full turns... wat
previous | 1 … 69 70 71 72 73 … 84 | next