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Kilinich
2015/03/10 19:18:27
what? where is inf power? just add some weight to load and it stuck on 500Nm
+inf brake hinges are turninig because of algodoo inacurracy with light bodies.
Last edited at 2015/03/10 19:28:20 by Kilinich
Kilinich
2015/03/10 19:23:53
Also, spawnet geom must be INSIDE engine)
Kilinich
2015/03/11 06:43:22
Good idea! That's what happened then contest rules are not clear)
Kilinich
2015/03/11 10:53:47
the problem is in poor scripting, you use timetolive := scene.my.time / scene.my.rpm; but scene.my.time is not initialized.
don't use scene.my.time var - rename it to something like mytime.
Last edited at 2015/03/11 10:55:14 by Kilinich
Kilinich
2015/03/17 19:59:33
1) Надо 140Гц, а не 200
2) Где нагрузка, сколько лошадей/ватт он выдает?
3) Какая у него масса вместе с шариками?
Last edited at 2015/03/17 19:59:48 by Kilinich
Kilinich
2015/03/18 08:33:08
То что я измерил на 140Гц:
<800kg, 100kNm, 22rad/s
100*22/800 = 2.75kW/kg = 3.62Hp/kg
Kilinich
2015/03/20 07:58:57
Fresh and well-made
Kilinich
2015/03/20 08:13:33
This is great game!
Kilinich
2015/03/20 08:19:36
naaah, I couldn't figure out how to play(
Kilinich
2015/03/20 11:44:28
Interesting!
Kilinich
2015/03/23 09:23:11
yea, something wrong, boxes are undestructibe
Kilinich
2015/03/23 13:53:45
Bug: If I move brush fast down it shift all existing.
Last edited at 2015/03/23 13:54:04 by Kilinich
Kilinich
2015/03/28 19:42:30
Нужно делать трассу. Без ее не интересно.
Kilinich
2015/03/30 08:30:14
Well made!
Kilinich
2015/03/30 21:59:27
Good, but far from submarine physics
Kilinich
2015/03/31 00:44:58
Why instruments reversed?
Kilinich
2015/04/04 11:10:51
Good engine!
Kilinich
2015/04/04 11:12:41
Bug: if you click active button it switches off.
Last edited at 2015/04/04 11:12:54 by Kilinich
Kilinich
2015/04/06 14:16:33
t-90ms
and try to use at gradient textures
Kilinich
2015/04/07 13:56:23
Just cut huge polygon into smaller pieces and everything will be fine
Kilinich
2015/04/09 21:03:03
There is some errors in script cause div/0 and whole truck disappear.
That happened on engine stall, I believe you divide something by RPM or angvel.
Kilinich
2015/04/11 22:10:30
well done!
bug: negative rpm
Kilinich
2015/04/23 10:54:58
200 kg with spawned geom?
Kilinich
2015/04/28 20:52:47
Бомба!
Зеленая стрелка не очень информативна, надо чтоб она или вверх или вниз показывала... ну и ворнинги о сваливании тоже было бы неплохо.
Kilinich
2015/05/13 08:06:20
use totimp3 instead of angle, simpler and better working
Kilinich
2015/06/05 09:50:13
I'm afraid no. Game optimized for classic GoL rules.
Kilinich
2015/07/28 08:46:52
it pretty good!
Kilinich
2015/07/28 16:26:11
Brilliant!
Last edited at 2015/07/28 16:26:24 by Kilinich
Kilinich
2015/08/17 09:07:37
Great car btw)
Kilinich
2015/08/21 05:03:50
Надо бы только при скорости 100+ чтобы маникен прижимался к рулю) а то его так сдует нафик...
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