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Flashpoint, thank you;) pilot is too fat :D Use 3rd on 2nd mode
I tried to reach L1 :lol:
Масса ошибок в консоли, отчего сцена сильно лагает
flashpoint, it's very easy to increase

296 hp @ 1800 RPM with engine mass 62 kg
http://i.imgur.com/8U7nAtH.png
Linkage, do you like using adhesion instead of density? I think increasing energy of light spawn circle is much better than spawning "bowling balls" into cylinder

I notised that classic spawned cyrcle can't accelerate piston or any object faster then 8-10 m/s(120 hz) because of algodoo physics, so that limited angular velocity

Try to change adhesion to -35000 in the spawner script in my engine and it'll have 300 hp. Incredible, yes? :) I think it's the first spawn engine on algobox that really needs cut-off, else it spins over 3000 rpm and become unstable :lol:

P.S. I wrote max power on max speed, not just max power.
Linkage, :)
Take a look on adhesion in pistons. Write -0.1 and they'll never get out of cylinders, even if engine has 6 hp/kg and spins over 1800 rpm. [120 hz of course]

Interesting, I registered:) But why dont use algodoo.com/forum? I started topic with dragster couple of days ago, but no one replied :s
Ok, I got it

146% better :lol:
http://i.imgur.com/wM3xuun.png
Why we all ignored negative adhesion for years...
It's normal size for 30-40 liters V8
Если честно, то ничего интересного, к тому же телега сама почему-то интенсивно тормозит и лагает
Perfect :tup: 10
First gear up to 30 km/h? Seriously? My CB400 goes up to 65 on 1st and up to 100 on 2nd

I won't rate it
Last edited at 2017/08/04 15:51:38 by eanayayo
It's just tech demo of using kinetic energy instead of electric or fuel. Simple to use, it has high efficency and potentially can give unlimited powe... limited by gearbox strength power
Very nice model and dashboard, but engines like that should have more "resistance" when they're idling. Had you ride on motorcycle? You dont need to use brakes above 20-30 kmh when throttle is closed. Just shift gears and keep 4000-8000 rpm so you will slow down fast. I mean you need to add constant brake on crankshaft and increase engine's torque.
I'm happy that negative adhession became useful, but engines with this tech could be really compact - possible to have real piston size and "nitromethane" efficiency. 0.56 x 0.375 m engine can have a several thousands hp. I have one i4 with 5000 rpm @ 8000 N*m {200 hz}. Impressive and crazy at the same time :bonk:
0-200 11,6
max 330 kmh
Very good scene! :tup:
Answering questions:
>"how you did that engine so stable?"
Circles should have less diameter than cylinder and timeToLive about 1-2 sim ticks. If they contact with cyl side, they move in random direction, not toward to piston.

P.S. all my scripts are free to use;)
P.P.S. speedometer is Alien_RG's
Last edited at 2017/12/28 00:05:16 by eanayayo
A lot of bugs
nice gun
It's difficult to shift and drive smooth without gas button. You can adjust throttle as you wish and just use up and down arrows. I prefer 1/8 throttle for example, it feels like driving a real car
MrLucas, mode III is steering lock in this car

Raven, hold starter for longer, it's an old russian car xD
The Linkage, because of some russian words?:D
I'm happy you guys still using negative adhession in piston engines! Nice stable machine. I'd add some air friction because 70 hp is not enough to go faster than 190 km/h. And weight... It's quite heavy:D Anyway 10/10
vaidas369, basicaly it's balance of forces between springs and air. Not so complicated as this thing :)
{image}
https://studfile.net/html/2706/132/html_LYy2i0TZfN.6t19/img-4Qt4xg.png
Much better now!
Make scripted clutch release and increase crankshaft "mass"(moment of inertia). It should not spin up so fast. Currently it's pain to start moving at half trottle, but a real car can do it just idling
Awesome scene! But... Brakes are to hard, wheels should not stop spinning. Centrifugal clutch engages too early causing slow start. I want wheelie! :D
I see what you're inspired of:D Actually gears are too short, real R1 goes like 140 km/h on 1st gear, your... only 50
9 of 10, but I rate 10. Beautiful truck, but... Most of algodoo players make mistake creating engine's crank "too light", but in reality it's heavy and they take some time to spin up and slow down.
----
600 hz. That's too much, believe me. Algodoo struggling to get good fps, I run it on 35-50% of normal speed.
T_Reißig, a lot of time, maybe months. I wrote in description when I begun.
I mostly like its traction system(shortly described in the scene), but not exactly this trolleybus. Relays, resistor-blocks and camshaft driven contactors are uncommon now a days, ineffective and complicated compared to solid stateelectronics. But you could clearly see how it works hear relays clicking.
" + "
it's destroyable
good looking
real size
not lagging
nice map
" - "
Gross weight - 11,8 kgs :bonk:
simple axle driven. You could fit an engine and gearbox :rolleyes:
Last edited at 2023/03/20 19:39:55 by eanayayo
I think I've never spent so much time playing a scene :lol: Actually "impossible to loose" game
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