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Sure you can use them, use the "Direction" attribute on the left of the script menu to change the velocity the player is supposed to have, but note: If you place the pad in a rotated direction, the preview wont work for you(I coded it so that if the pad is rotated, it assumes the gravity points the same way as the pad), and it will spin the launch direction too, so if you set it to [5,5], and rotate it by 180°, it will launch the player towards [-5,-5] since, relative to the pad, its the top right.
Sweet work there, it works really smooth and at long durations. Am I allowed to use this in my scenes? (credit to you of course)
Is this really neccessary? A scene about 100 scenes of stuff algodoo wasnt made for...
Once again someone misunderstood the statistics that XRay already tried to clear up
Why did you upload this scene, its complete nonsense and does not use a single thing algodoo offers.
Is such a name really neccessary?
change the "-" and the "=" to proper letter keys, else one breaks his hand using these controlls. Then it should work again(keyboards may have different button settings, thus maybe resulting in conflicts)
One note: Change the killing objects so that they dont kill you, and instead teleport you to the beginning, else I always need to restart, which quickly gets annoying. Also change the jump script so you dont instantly slow down when jumping
pls, no more camps, there's always way to many. algodoo wasnt made for these camps, so please try something else
Cute gun, nice little script, but attach the laser aim to the scripted box, so one can see where it's aiming at the moment.
uh, pls dont make to many camps, algodoo wasnt made for this okay? Try something different, then the "New" page isnt so cluttered all the time
dont take it offensive okay? Its just that sicne algodoo is free, 2 very controverse groups formed, and we need to make algodoo what it was before, and if you look on the featured page, you can see what has been created back then. Quite impressive stuff, but nowadays noone is in the mood of dooing such hard scenes since they just get flooded away and then all the work is for nothing.
uuhh, did you even test the level? It has no controlls and part of it isnt fixed to the background too(you can use the geometry actions button to fix them in place)

sorry, cant understand your language ,so I dont know what you wrote in the description
when july the 6th is reached, this scene is long forgotten. Dont even dare to post an update every 2 days, you would spam then.
Ohhhh, mandelbrot, I recoded that algorythm in java, so I could help you with that, if we use about 144 circles to represent the dots.
Is infinite now (I actually changed it while u were typing the comment, mind brothers)

The maths is advanced, but is not complicated once you get how complex numbers act in mandelbrot. (x+yi)^2 is basically (x+y)^2-> x^2+2*xy+y^2 (binomic formula), just that the complex part(y) causes it to own a - in front of the y^2, since i^2 = -1. Now just add x^2-y^2 together for the real part, and 2*xy for the imaginary part, and you got the squared complex number. Now you check if both parts squared are less than 4, and use some fancy statements to get the corresponding color.

Also, you can see that a good mandelbrot takes quite some time, not just when you have 60 calculations per second. Even my java applet which also creates a mandelbrot image(with highter resolution) takes multiple seconds for the same thing.
Fractals ,especially the mandelbrot set, can't be easily plotted by using x/y coordinates, since their surface is so complicated that you can only scan the whole area point by point. Modern software uses a "guessing" technique to automatically exclude points from calculation that are garuanteed to be a certain color, but other than that, points need to be iterated one by one. The color can be extracted by catching off the iteration count once the >4 statement is triggered or all iterations have been done. Then you only need to convert the iterations to the color spectrum or, in case of "infinite trys", black.
If you want, I can also make a Julia-Set drawer, with the same mouse coordinate reading like in your scene(You know what a julia set is?:D)
this isn't done yet xD

It's just to get ideas, since I want to make a quality scene, and need some proper ideas for dooing proper stages. The "players" are just generic players to demonstrate the gameplay
@Xray
I am still in school, 10th grade, so I don't do "work" yet. But I use my freetime to mess with maths and coding in java and algodoo, so you can kinda count this.
Of course I will explain every last bit of this scene to you if it's neccessary, I always love to raise the general knowledge level. Just ask and I explain you my (sometimes unreasonable:D) ways of thought.


@faytree
Thanks for the compliment, but there's 1 thing that I need to correct in your statement:

EVERYTHING is possible in algodoo! (almost)

But it's nice to see you also like this.

And yes, you're right, it's a pity this scene got flushed away by these scenes, but nowadays it's not marble races anymore, but all these camps aldagotridingusanthalonths whatever that you find all day.

Maybe a *feature* could make this scene *permanent* if you know what I mean:D

Nah, just joking, but it's actually sad there are only age-old scenes on the featured page since noone suggests new ones.
Carefull faytree, these marble races have already taken the next level and evolved into camps. Watch out for when they reach the NEXT STAGE. Will classic algobox stand a chance or will algodoo be renamed to Campothathlon for all eternity...

Tune in on the next episode of "The Wrath of the MR" to find out!
Dude pls dont post any more updates. You uploaded THERE times the same scene in less than 5 hours. Thats way to much. Please think of the other 3 users that lost the spotlight thanks to this...
You can make a sideways parabola by using 2 functions with the formula:

y = x^(1/n)
y2 = -x^(1/n)

Since root-functions always create a half parabola, you just need to create a second half and mirror it in order to get a full parabola. Other than this, the only way of creating a sideways parabola is using your formula

x=y^n

Which does NOT create a function though, since functions are defined with y=x..., not x=y...
Thanks Xray, I'm glad you like it. I have been interrested/working with fractals like this since about a year, but just now is the time I actually used my knowledge again. Have'nt been dooing much fractalism since a while:)

Code is in green box. You can analyze it, and I will answer all questions you have.

Then shall the questions...

...begin!
Sure you can. As long as it still says who did what, I'm fine with it xD
Can you limit your camps a bit? Algodoo REALLY isn't made for all these things, and it's really getting way to many nowadays. People want that their hard work pays off again, and thats not possible if their scenes are flooded away by tons of simple scenes you know:/
half as old as me (-1 year)
it's 2x - 4, multiplicators always in front of var.

Well, if even the youngest people can buy algodoo for a price of 0, it's no wonder that algodoo is jammed with dozens of scenes that are meant to be deleted
oh lol, didn't know that :wtf:
Well, at least I can say I invented another lerp function myself xD
nice, I hope you like the game:D
You can change the path by accessing the moving circles script menu, there, change the coordinates inside _pointcoods to change the path. For more points, also change the _points number to the new ammount of points.

About your perfect path:

My recent bezier-curve scene could help a bit, but I need to customize it first, AND it wont let the object "move", but instead change it's pos. wait a bit and ill upload another scene containing the new version
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