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That's really cool! If you fly around too aggressively it glitches slightly and will continually rise.

10/10, naturally.

I wait in anticipation for you to figure out how to make it fly by itself. :D

EDIT: figured out what went wrong, you need to make sure the springed laser at the front can't get flipped around.

EDIT 2: Nice use of inertia multiplyer and scripting for the gyroscopes, I might steal that idea (not the scripting though, phundamentalism all the way)
Last edited at 2011/09/25 12:17:19 by Ravenplucker
Come on guys, just one more good rating and I'll hit 8/10! ;)
My god this is amazing! How does it work?!

EDIT: Nevermind, I figured it out. :D that's bloody ingenious! I would never have thought of something so simple.

EDIT2: I've come to think of you as a rival, so I'm going to try and best this scene.

Let the battle begin. ;)
Last edited at 2011/09/26 14:27:51 by Ravenplucker
How does it work?
Neat! Just wondering, what's the purpose of the yellow circles?
Everything you make has such a beautiful simplicity!
Hmmm, interesting idea. What I suggest is putting multiple laser on a spinning circle so it can walk automatically without the steps.

I think I might steal this. :y
Mwahahaha, we shall see.
Woah, a huge improvement on the last one. Nice job! _o_
1: Make everything the default density
2: ???
3: PROFIT!
You scaled it up 600%, not 6%.

Things work better in the scale they are designed in, it's hardly a design fault in Kilinich's engine.
I can't get myself motivated for it, unfortunately.

And there aren't any scripts. :D
Last edited at 2011/10/09 08:02:30 by Ravenplucker
Presentation is really good. It looks awesome. :) I love how you did the brakes as well. Unfortunately, the car jumped around a bit from the engine, and accelerating was jerky and sporadic. There wasn't any suspension either, which would have dulled the engine vibration. A good way to engage the clutch (in this case pressing the left key) would be to hinge a circle on top of the engine output and set the brake key to the move key. That means when you press the key that makes the hinge brake, the circle on top will start rotating.

But yeah, solid job, 7/10. :D
Last edited at 2011/10/10 16:08:10 by Ravenplucker
Gearbox isn't completely mechanical, but it's still an absolutely amazing scene! _o_

And holy crap your computer is fast.
Last edited at 2011/10/11 05:08:02 by Ravenplucker
I look forward to seeing the next version!
1/10

This is barely even a scene.
Woah, that is insane. Almost hypnotic to watch.

Another great one! ;)
Amazing, really nice mechanism! Works perfectly.

Now time to reverse engineer!

10/10
If it's made in Phun and it screws up in Algodoo, don't criticize it you bloody idiot.
1/10, you should really try to put more work into your creations.
Last edited at 2011/10/24 04:52:45 by Ravenplucker
You're still working on this 100m long tractor?
It can't even lift itself up.

3/10.
Yes, it's falling downwards.
Not realistic at all. Just a couple of thrusters attached to a polygon.
I don't even know why I love this so much.
Yeah, I removed the guides and set the boxes inertiamult to +inf. It's just so elegant!
Is that really a large enough change to warrant a scene response?
Last edited at 2011/11/06 03:13:03 by Ravenplucker
Damn awesome, and beautifully mechanical.
I don't understand it, but I love it!
It may not work as intended, but it still looks awesome.
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