i did
i acted the same as on the previous version, but this version doesnt react on anything...
i mean, the learner does move (left turning, right turning), but it doesnt drive, it doesnt chaning any motor direction or speed...
hey, this radial engine looks alot like my rotary BSE
but this one if more stable (not much more, but still)
@phunatic (i know, he/she is also the maker of the scene)
if you can't use BSE engines because of they are unstable, then make the weight of the car higher, and use some gears...
or use a collision engine (one based on the collisionOne concept, not one based on the rotary stuff around)... oh, and rotary collision engines have alot more power, but can make your car tilt...
you must get used to the controles
oh, and these aren't actually bots...
my definition of bots:
a mechanism with scripting (or hard mechanism) that can be controlled and can be used on its own... no other external stuff needed...
instructions are:
the BSE is angled so when it spawnes, it only gives more throttle when at speed...
the transmission works on +inf friction and changing collidesets...
suspension was just a simple make
my next car that i'll be making, will have a diffrential (with lock), and a collision engine (those don't blow like bounce engines, and don't leak like BSEs)
somehow, the wheels arent attached to anything...
so can you just attach the wheels to the body, and use a clutch incase of starting the engine to go? if so, would be awesome.
when you place the right one a quarter earlier (from clockwise turning seen), then you dont have a boost every turn, but is the power more spreaded (so, one blow every half turn)... then you don't have 3-quarter of a turn nothing, and in the last quarter, the begin and the end will have a blow.