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Nice simple direct design. Very effective. :tup: :tup:
@NilsMolinder,

You imply that Gent exceeded slider values and loopholed, but I don't see it. Maybe you should be more specific. For example, the guy in first place, Raydeg, has not posted his scene in the forum and his weapon is hinged to the background which, I think, would violate the recoil rule. Also, contests in general don't appear to be too strict, and rules may change or be disregarded at the whim of the contest creator. I've seen the loophole rule in a number of contests and I think it is a bunch of crap. My interpretation of the loophole rule is "Don't be too creative and use the full capability of Algodoo, but instead use only a subset of the functions that reside only in my (the contest creator's) head."

By the way, I haven't joined the contest yet, because I can't compete with the great scenes already submitted.
Very accurate. Nice design.
Last edited at 2011/06/19 13:21:56 by s_noonan
Nicely done. :tup: :tup:
You should consider:
1. Give Wolf_95 credit for the bat and spider design.
2. Upload this scene as a response to Wolf's scene.
3. Ask permission to use his design.
4. Delete this scene if he doesn't give you permission to use his design.
Yes!:tup: :tup:
Well done. Works flawlessly. Nice apple tree.:tup: :tup:
Nicely Done.:tup: :tup:
Nice design.:tup:
Very good. :tup: :tup:

Question: How do you get Phun to show all the vertices in the gears?

Answer: Reduce the opacity of a gear to show all vertices.
Last edited at 2011/08/07 13:26:44 by s_noonan
works OK with v1.8.5
Awesome.:tup: :tup:
@lior1997,
This scene is a cup pouring water. My intention is to show a different method than tlsehdgus321 of accomplishing this. Select the entire scene and increase opacity to see the mechanism.
Interesting effect. I knew that you could bend light, but never saw color changes. I use attraction to bend light in my Oscilloscope scene.
I like it. Very simple and works over a range of speeds. I suspect it would be difficult to make a walker with fewer parts. :tup: :tup:

I made the following changes to enable this to work in v1.8.5:
1. Change the collision layer of one set of legs to "B", so it does not collide with the other set of legs.
2. Changed hinges to motors (v1.9.9b motors must not be reverse compatible).
@faildude92 ,

Ricky and you agree. Your comment is essentially the same point Ricky is stating above. Also, you can edit your comments to fix spelling if desired.
@faildude92,

I was wrong. I see now that you and Ricky disagree. I would expect the water tension to hold it a smaller bore, but not the size presented in this scene. The water sticks even with the plug deleted.
@sanderwezep,

Thanks for the suggestion. The result is much better and closer to the effect that I was trying to achieve.

🟦🟦🟦🟦🟦🟦🟨🟨🟨🟨­

‎‎.     how do     I get leading spaces?
Last edited at 2021/03/25 10:17:37 by s_noonan
@Nxdt,

Thanks for the compliment. I was trying to use the fewest components, but my HoverShip performance is not as good as your original HoverShip. Looking forward to checking out your next version.
Last edited at 2011/09/29 00:25:15 by s_noonan
Very nice design and coding.:tup: :tup:
@Ravenplucker,

The intent of the yellow circles is to show angular synchronization of input and output.
The original version was slow on my PC, but the latest version works great.
As you are plummeting to your doom should you wake the other passengers and say "Wake up. Time to die" or should you just let them sleep?
Last edited at 2011/10/07 10:40:30 by s_noonan
Works good. Nice coding.:tup: :tup:
Wow! Very accurate and only three lines of code._o_
That is some balancing act. How do you do it?
I'm interested in how you make one tooth blue, skip one, repeat...

This is how I think you would make a large C-Gear:

Make one circle tooth with axles at the 3:00 and 9:00 position. In its OnCollide event put "If this color is blue then other color is red else this color is red". Use this circle with two axles as a chain. Wrap the chain around a big circle. Give the big circle some attraction. Remove gravity. Ungroup the chain. Remove hinges from chain. Make circle teeth collide until they are all alternating colors. Select one circle tooth. Select alike. Alter collidewater property. Select all circle teeth plus big circle and group together.

There must be an easier way. Please inform me.

P.S. Another way would be to modify the small gear to set the properties of the big gear teeth.
Last edited at 2011/10/14 01:52:58 by s_noonan
@Dare,

I'm mostly insane, but not completely. Kilinich's C-Gear generator has an upper limit of 94 teeth. Maybe changing the limit to 400 would work. Didn't try it yet.

P.S. Tried it. Didn't work. Causes Stack Overflow.

@FruitMonger,

Thanks for the explanation. It's a long story, but I like it.
Last edited at 2011/10/14 20:41:24 by s_noonan
Nice design:tup: .
Nicely done.:tup:

Boat effect originally done by Pradigm 29 at

http://www.algodoo.com/algobox/details.php?id=5017

With a little extra effort, you can remove the clouds from the water.
Last edited at 2011/10/24 02:24:26 by s_noonan
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