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Nice work. I see that this scene is similar to your LUNCH TIME! scene posted in 2013-05-22. It would be nice to have a whole bunch of controllable animal phunlets that users could add to any scene. It would not be too hard to do if only I could find a source of free high resolution animal walk cycles with transparent backgrounds.
Last edited at 2019/12/05 10:10:54 by s_noonan
Thanks.
Thanks.
Thanks.
Thanks.
Nice work.
Yes, I noticed that. It would take some work to fix Rudolf's nose. I might try to give him a nose job. The red and blue mode is for pulling over speeding reindeer.
Nice work. That's a lot of technology packed in a small file size scene.:tup:
Not working. Bright spot textured circle above the pumps should not collide with water.
Yes, works good now.
nikol,

In my 4ier Series Robot scene, I do what you have described by using chain link locations which automatically space out the points along the single line. I think that Xray was not asking how to do it but where can he find a drawing that contains a list of data points. When I was creating my scene, I could not find such a drawing. Where did you find the drawing used in your drawing mechanism 1000 boxes and axels scene? Did you draw it yourself? Did you find it somewhere on the web?
Oh dear! Deer odor here by the deer "O" door!
Thanks
Thanks.
Nice work. I downloaded the Thyme tutorial shown in your other video. Thanks. See help next to the "Add Reply" button to see how to add a youtube video to the description.
Thanks.
Thanks for the feedback. I agree with your suggestion and will add some edge blur.
Last edited at 2019/12/29 01:08:58 by s_noonan
Nice work!:tup:
Nice Work.:tup:
I don't know what the best way to teach thyme is, but I'm OK with the scene and video. The scene shows how to load predefined scripts, how to modify the scripts, and example results. Although this scene shows a subset of what can be done with scripting, it might be an OK introduction to thyme. The best feedback may be from users who are new to scripting. Once you know how scripting works, you can open any scene that has scripting and see if you can decipher the code. Xray, JakubKubo, Kilinich, and quite a few other users have scenes with good scripting.

Also see:
Thyme Command/Variables List
Thyme Tutorial - With explanations at every step
Last edited at 2020/01/03 21:59:49 by s_noonan
I strongly agree with your statement above. After consideration, I can see that I was over-simplifying learning thyme without considering the 30+ years of programming experience I had before joining Algobox. Learning the basics can save a lot of trial and error learning. Not understanding something as basic as variable scope can cause some hard to find errors. There's little harm with playing with Thyme without learning another language first, but it may make more sense to learn another language that is better documented. Python is my favorite programming language because it is concise, works cross-platform, and is well documented. Python syntax is different from Thyme, but the general concepts may be transferable.
"This EULA and TOS was last updated on 29-08-2016 15:20"?
Nice work. :tup: Fourier, not Fourrier. See 4ier Series Robot.
Last edited at 2020/01/08 22:04:14 by s_noonan
So far, so good. :tup:
Thanks guys.
Nice work. _o_
Thanks.
The indicator needle is going crazy. Whatever code you had for the hinge bendTarget has somehow been replaced with "NaN".
OK. Thanks. Yo must be good at programming with Python.
Good idea. I would have never thought of that.
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